Community Patch — Evolve Stage 2
A short description of what your patch does — rebalanced hunters, reworked abilities, restored content. Keep it punchy.
Timeline
Every change from vanilla Evolve Stage 2 through the latest modded patch.
Stage 2 content porting begins. Full monster perk overhaul with new combo perks. Meteor Goliath partially reverted. Major Wraith, Kraken, and Behemoth changes. Hunter perk renames and widespread Hunter changes across all classes.












Jetpack tuning, Meteor Goliath full rework, Kraken and Gorgon fixes, Hunter buffs across Assault, Trapper, and Support.












Wildlife spawn improvements, monster perk revision, Gorgon and Wraith reworks, Behemoth Stage 3 health nerf, sweeping Hunter changes across all classes including new autofire options and significant ability reworks.


















Targeted hotfix following 1.6 — wildlife trap fixes, monster speed correction, evolve meter tweak, capacity perk adjustment, Sunny drone nerf, Gorgon Websnare and Mimic tuning, Jack Repulsor nerf, Kraken buffs.







Non-Goliath monsters brought up to speed. Gorgon soft rework, Wraith further adjusted, Kraken stationary Lightning Strike returned, Elder Kraken reverted, Behemoth roll improvements. Hunter damage sources tuned, QoL autofire changes rolled out.























Global hunter speed reduction, monster evolve food increase, perk adjustments, Goliath and MG tuning, Wraith health and ability rework, Behemoth roll fixes, Slim rework, and widespread Hunter changes.

























Global movement speed rework, perk overhaul, Goliath and Meteor Goliath tuning, Wraith rework, Behemoth roll improvements, widespread Hunter changes across all classes.





























The base game before any modding. All changes above are relative to this starting point.
Roster
Every hunter's changes across all patches, organised by character.
Rock Throw is divided into two components: direct damage and splash damage.
Direct Damage
Splash Damage
Splash damage decreases the further the target is from the point of impact.
Flame Breath ignites enemies on hit.
Burn Goliath 1 (Rank 1 only)
Burn Goliath 2 (Rank 2 only)
Burn Goliath 3 (Rank 3 only)
Banshee Mine
While casting Aftershock, Kraken receives a 10% damage reduction.
Once Vortex connects with wildlife, it applies a DOT.
Wildlife DOT
A 1.2x wildlife damage modifier also applies on top of the base DOT damage.
Explodes on collision with terrain or an entity.
While casting Chain Lightning, Elder Kraken receives a 10% damage reduction.
Link Damage
| Rank 1 | Rank 2 | Rank 3 | |
|---|---|---|---|
| Target 1 | 364 | 382 | 400 |
| Target 2 | 382 | 409 | 436 |
| Target 3 | 400 | 436 | 473 |
| Target 4 | 418 | 464 | 509 |
A 1.2x wildlife damage modifier applies on top of the base damage.
Consumes 50% of Repulsor ammo.
Warp Blast Explosion
Consumes 50% of Repulsor ammo.
If Abduction misses and collides with terrain, it triggers a small explosion at the point of impact.
Terrain Collision Explosion
Grab
On a successful grab, the grabbed target is pulled back to the ability's original cast location and dealt a burst of damage upon being released.
The Decoy has a +50% increase in its damage output while it is alive.
Super Nova Cloud
While inside Super Nova, Wraith's melee damage per swing is adjusted to 55|58|61.
Behemoth can cast this ability while in the air.
Lava Bomb spawns lava bloblets after the initial impact. The number of bloblets increases per rank.
Main Projectile
Bloblets
Bloblets inflict a Burn Behemoth DOT on entities.
Burn Behemoth
Behemoth can cast this ability while in the air.
Hunters are not able to move or use their jetpack until they reach Behemoth.
Behemoth can cast this ability while in the air.
Behemoth can cast this ability while in the air.
When cast, slabs spawn beneath Behemoth before travelling to the target location, where they then rise from the ground.
Slab Pairs
Due to the slab count and angle changes per rank, Rock Wall forms a standard wall at Rank 1, a semi-circle at Rank 2, and a full circle at Rank 3.
The knockback pushes hunters horizontally.
Blue beam
Purple beam
Red beam
Gold beam
Across all mines:
Blue mine
Purple mine
Red mine
Gold mine
Direct Damage
Also applies a DOT whenever an instance of direct damage is dealt.
DOT
Also creates a weakspot on hit.
Weakspot
The tranquilizer dart lasts for 6 seconds and applies:
Dart Effects
Bullets apply a weakspot on hit.
Weakspot
Entities decay over the course of 30 seconds before completely decaying and becoming unable to be revived by the Lazarus Device.
Grenades landing on an entity cause it to ignite in flames.
BurnCaira
Fire Area
The BurnCaira DOT and Fire Area DOT do not stack.
On activation, provides to teammates and self:
While Heal Burst ammo is full, Caira has a passive 7.5% damage reduction applied to herself. Activating Heal Burst removes this passive until the ability is fully recharged.
Warning Phase
Barrage Phase
Also creates a Burn DOT on hit.
Burn TechSGT DOT
Sentry Gun
UAV Movement
The Rail Gun projectile is split into two components: a bullet and an explosion.
Bullet
Explosion
Once the bullet reaches a wall, the explosion passes through it for a distance of 40 meters.
While the beam is connected to the Monster, all damage dealt to it is increased by 100%.
Dust Tag Cloud
Only consumes ammo when a teammate uses the beam to boost their jetpack.
The drone will not begin shielding a hunter until it has charged at least 365 shield energy.
Siren Missiles have two states: unarmed and armed.
Unarmed & Armed
Unarmed
Armed
Siren Missiles do not destroy nearby Siren Missiles when one detonates next to others.
Daisy will bring her head low to the ground and begin sniffing if the Monster is near her.
Daisy will howl if Maggie is heading in the direction away from the Monster.
Bullets apply a Burn DOT.
Burn DOT
The Burst Pistol's Burn DOT stacks with the Flame Snare and Combat Trapjaw Burn DOTs.
Flame Snare inflicts a Burn DOT once connecting to a Monster.
Burn DOT
The Flame Snare's Burn DOT stacks with the Burst Pistol and Combat Trapjaw Burn DOTs.
Daisy's flamethrower inflicts a Burn DOT.
Burn DOT
Daisy will bring her head low to the ground and begin sniffing if the Monster is near her.
Daisy will howl if Maggie is heading in the direction away from the Monster.
The Combat Trapjaw's Burn DOT stacks with the Burst Pistol and Flame Snare Burn DOTs.
Griffin's Sound Spike will always ping the Monster's location when it evolves, regardless of whether it is inside or outside the radius.
Crow's Kinetic Rifle can build up into a charged shot, or be fired rapidly.
Rapid Fire
Charged Shot
Crow's Stasis Gun can build up into a charged shot, or be fired rapidly.
Rapid Fire
Charged Shot
Monster Detection
Jack must be within a 90 degree angle relative to the Monster for the Repulsor to connect.
Monster movement consumes 4 ammo when the beam is green. Monster movement consumes 2 ammo when the beam is red.
All Monster traversals consume 50% of the Repulsor's current ammo.
Applies a Burn DOT on hit for visual effect only — deals no damage.
Files
Always use the latest version for the best experience.
Only needed if matching a specific game version.
| Version | Date | Link |
|---|---|---|
| v0.2 | Month DD, YYYY | Download |
| v0.1 | Month DD, YYYY | Download |
Competitive
Bronze Destroyer
Bronze Elite
Bronze Master
Bronze Expert
Bronze Skilled
Silver Destroyer
Silver Elite
Silver Master
Silver Expert
Silver Skilled
Gold Destroyer
Gold Elite
Gold Master
Gold Expert
Gold Skilled| Tier | # | Player | Mains | Wins | Losses | Win Rate |
|---|
In-game textures, UI artwork, and assets from Evolve.
Cutscenes, character trailers, and map intros from Evolve.
Every map on Shear — with lore, images, and videos.
















Badges, icons, and emblems from the mod.