Modded Evolve
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Community Patch — Legacy Evolve

Modded Evolve

A community overhaul of Evolve — rebalanced, reworked, and restored, with the content and fixes Legacy never got.

What is it?

A community overhaul of Evolve

Evolve is an asymmetrical multiplayer shooter, originally released in 2015, where a team of four hunters tracks and fights a single player-controlled monster that grows stronger over the course of a match. In 2018 it was rebooted as Evolve: Stage 2, which added new content and changes the original — now called Legacy Evolve — never received. Official support for the game later ended entirely.

Modded Evolve is a fan-made overhaul built on Legacy Evolve. It brings the Stage 2 content into the Legacy version and reworks the game further: every hunter and monster has been rebalanced, abilities have been fixed and reworked, and cut content has been restored.

Achievements

What the project has done

Rebalanced the whole roster

Every hunter and monster has been retuned from the ground up for fairer, more varied matches instead of a handful of dominant picks.

Reworked broken kits

Abilities that were buggy, useless, or overpowered have been fixed and reworked so each character actually plays the way they're meant to.

Restored lost content

Content and changes from the Stage 2 reboot that Legacy never received have been brought back into the game and made playable again.

Kept it alive

An ongoing patch cycle keeps fixing, tuning, and adding to the game long after official support ended — with a full public reference for all of it.

The game

Hunt, or be hunted

A team of four hunters versus the monster

Explore

A look at what's inside

Characters

Every hunter and monster, with abilities, stats, and skins.

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Patch History

Every balance change, rework, and fix, version by version.

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Hunter Conversations

Voiced banter and dialogue straight from the game.

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Game Systems

How the hunt, the classes, and the core mechanics work.

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Ranked

Competitive tiers and the climb from the bottom to the top.

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Download

Get the latest build set up for Steam or the emulator.

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Patch History

Every change from vanilla Evolve Stage 2 through the latest modded patch.

Patch 2.0 10 Jul 2026
96 changes
Global — Hunters
Global — Hunters
  • Sprint speed decreased from 6.025 to 5.9 for Assault and Trapper
  • Max speed decreased from 6.025 to 5.9 for Assault and Trapper
  • Sprint speed decreased from 5.885 to 5.7 for Medic and Support
  • Max speed decreased from 5.885 to 5.7 for Medic and Support
Meteor Goliath
Meteor GoliathMonster
Charge
Charge
  • Burn DOT changed from GoliathMeteorBurnCharge to GoliathMeteorBurn — his vanilla burn DOT
  • No longer stacks with the DOT of his Leap Smash and Rock Throw — instead refreshes the DOT Duration
  • GoliathMeteorBurn DOT Damage increased from 40 to 45
  • GoliathMeteorBurn DOT Damage to creatures multiplier increased from x1.0 to x1.75
Flame Blast
Flame Blast
  • Reverted to vanilla and renamed to Flame Breath
  • Burn DOT changed from GoliathMeteorBurnFlame to GoliathMeteorBurnF
  • Stacks with the DOT of his three other abilities
  • GoliathMeteorBurnF DOT Duration of 4 seconds
  • GoliathMeteorBurnF DOT Damage of 15
  • GoliathMeteorBurnF DOT Update Tick Frequency of 0.25
  • GoliathMeteorBurnF DOT Damage to creatures multiplier of x4
  • Inflicts a +5% Increased Damage taken debuff to entities
Leap Smash
Leap Smash
  • Extra 200 damage dealt to wildlife removed
  • Gravity increased from 27 to 30
  • Burn DOT changed from GoliathMeteorBurnLeap to GoliathMeteorBurn — his vanilla burn DOT
  • No longer stacks with the DOT of his Charge and Rock Throw — instead refreshes the DOT Duration
  • GoliathMeteorBurn DOT Damage increased from 40 to 45
  • GoliathMeteorBurn DOT Damage to creatures multiplier increased from x1.0 to x1.75
Rock Throw
Rock Throw
  • Reverted to Vanilla
  • Burn DOT changed from GoliathMeteorBurnRock to GoliathMeteorBurn — his vanilla burn DOT
  • No longer stacks with the DOT of his Leap Smash and Charge — instead refreshes the DOT Duration
  • GoliathMeteorBurn DOT Damage increased from 40 to 45
  • GoliathMeteorBurn DOT Damage to creatures multiplier increased from x1.0 to x1.75
Markov
MarkovAssault
Lightning Gun
Lightning Gun
  • Main Beam Damage decreased from 180 to 165
  • Chain Beam Damage increased from 160 to 180
Arc Mines
Arc Mines
  • Damage increased from 455 to 600
  • No longer creates weakpoints on the monster
Precision Markov
Precision MarkovAssault
New Character Variant
New Character Variant
  • Added Precision Markov
Renegade Abe
Renegade AbeAssault
New Character Variant
New Character Variant
  • Added Renegade Abe
Maggie
MaggieTrapper
Harpoon Traps
Harpoon Traps
  • Tether LOS Break Time decreased from 0.8 to 0.6
  • Release distance decreased from 25 to 22.5
Wasteland Maggie
Wasteland MaggieTrapper
Flame Snare
Flame Snare
  • Tether LOS Break Time decreased from 1 to 0.6
  • Release distance decreased from 30 to 24.5
  • Removed Hyde Flamethrower Burn DOT — TRS gave her Hyde's flamethrower DOT in addition to her own DOT.
  • Wasteland Maggie Flame Snare DOT is still intact
Jack
JackTrapper
Jack Passive
Jack Passive
  • Restored Jack's passive — was accidentally removed in 1.9.1
Repulsor
Repulsor
  • Effective Cone Angle decreased from 55 to 50
  • Reload Time decreased from 6.5 to 3.5
  • Reload delay when not fully emptied increased from 1 to 3 seconds
  • Reload delay when fully emptied increased from 1 to 3 seconds
Battle Cabot
Battle CabotSupport
New Character Variant
New Character Variant
  • Added Battle Cabot
Rogue Val
Rogue ValMedic
Chain Med Gun
Chain Med Gun
  • Reverted to Vanilla
  • The following changes have been made:
  • Minimum Ammo to Fire increased from 10 to 100
  • Reload delay when not fully emptied decreased from 1 to 0.1 seconds
  • Reload delay when fully emptied increased from 1 to 3 seconds
  • Reload Time increased from 7 to 12 seconds
  • Ammo Consumption Rate increased from 0.1 to 0.016 seconds to deplete 1 Ammo
  • Main Beam Range increased from 35 to 60
  • Chain Beam Range decreased from 15 to 10
  • Main Beam Incapacitated healing for teammates decreased from 120 to 113
  • Main Beam Incapacitated Update Frequency decreased from 2.0 to 1.0
  • Main Beam Normal healing for teammates decreased from 70 to 36
  • Main Beam Normal Update Frequency decreased from 2.0 to 1.0
  • Chain Beam Incapacitated healing for teammates increased from 60 to 113
  • Chain Beam Incapacitated Update Frequency decreased from 2.0 to 1.0
  • Chain Beam Normal healing for teammates increased from 35 to 36
  • Chain Beam Normal Update Frequency decreased from 2.0 to 1.0
  • Main Beam Heal Duration increased from 0.2 to 7 seconds
  • Chain Beam Heal Duration increased from 0.2 to 7 seconds
  • Rogue Val Healing Field VFX added — VFX plays when Heal over Time is applied
  • No Audio is played when VFX is played
Healing Field
Healing Field
  • Reverted to Vanilla
  • The following changes have been made:
  • Radius increased from 30 to 60
  • Normal healing for teammates increased from 20 to 36
Poison Dart Gun
Poison Dart Gun
  • Reverted to Vanilla
  • The following changes have been made:
  • No longer highlights entities
Slim
SlimMedic
Spore Cloud Launcher
Spore Cloud Launcher
  • Spore Cloud Radius decreased from 15 to 10
Healing Drone
Healing Drone
  • Life time decreased from 5.0 to -1
  • Teleport seconds increased from 0.75 to 3.0
  • Incapacitated healing for teammates decreased from 160 to 125 per second
  • Incapacitated update frequency decreased from 4 to 1
  • Normal healing for teammates decreased from 67 to 45
  • Normal update frequency increased from 0.1 to 1
Emet
EmetMedic
Replay Cannon
Replay Cannon
  • Homing Rocket Damage decreased from 40 to 30
  • Bullet Damage increased from 40 to 50
Healing Burst
Healing Burst
  • Cooldown decreased from 12 to 8
  • Incapacitated healing for teammates decreased from 450 to 275
  • Normal Healing for teammates decreased from 375 to 250
  • Normal Healing for self decreased from 490 to 325
Healing Buoy
Healing Buoy
  • Radius increased from 16.5 to 18.5
  • The following changes to the Deployment of the Healing Buoy has been made:
  • Deploy Maximum Navigation Distance increased from 0.5 to 1
  • Deploy Search Spread increased from 0.5 to 1
  • Deploy Search Above Distance increased from 0.2 to 1
  • Deploy Search LOS Failure increased from 0 to 1
  • These series of changes prevent the Healing Buoy from being deployed in places that are impossible for the monster to destroy — inside of geometry and terrain
  • Incapacitated healing for teammates decreased from 450 to 275
  • Normal Healing for teammates decreased from 375 to 250
  • Normal Healing for self decreased from 490 to 325
Patch 1.9.1 14 Jun 2026
8 changes
Quality of Life

A small patch focused on quality-of-life improvements and various fixes.

Technical
Technical
  • Implemented a new script file format — formatting is much cleaner, with no strange code words or long float values
Elder Kraken
Elder KrakenMonster
Health
Health
  • Stage 1 Health reverted from 9,600 back to 8,000 — it was unintentionally set to 9,600 in Patch 1.9 because variants share HP with their original counterparts; this has now been fixed 1.9
Kraken
KrakenMonster
Vortex
Vortex
  • Particle lifetime increased from 3 seconds to infinite — fixes vortexes being invisible at long distances
Markov
MarkovAssault
Lightning Gun
Lightning Gun
  • Can now damage items such as Kraken Banshee Mines and plants
Blitz Markov
Blitz MarkovAssault
Gold Mine
Gold Mine
  • Now emits a bright yellow pulse particle to improve its visibility, making it easier for monsters to spot on maps such as Rendering Plant
Rogue Val
Rogue ValMedic
Poison Dart Gun
Poison Dart Gun
  • Dart projectile explosion radius increased from 0.75 to 1.75 (minimum) and 2.0 (maximum)
  • Effect-set radius increased from 0.75 to 1.75
  • The dart can still hit Rogue Val herself but no longer applies any healing to her
Patch 1.9 7 Jun 2026
29 changes
Reconciliation

This patch’s primary focus is to prepare for the upcoming 2.0 update, which will be the biggest update so far.

That preparation centers on reconciling the patch notes that have been written with the actual changes that were made.

With this in mind, and after doing a thorough analysis/audit of the work done so far, the following changes have been made/brought to light.

Wildlife
Wildlife
  • Maximum prey spawn cap is 60 — the Patch 1.4 notes listed an increase from 20 to 40 1.4
Global — Monsters
Global — Monsters
  • Default Max and Sprint Speed across monsters is 8.4375 — the Patch 1.4 notes listed 8.4735 1.4
Perks
Perks
HunterHunter Perks
Movement Speed
Movement Speed
  • Run Speed corrected to +68% — had drifted to +72% in the files
Goliath
GoliathMonster
Leap Smash
Leap Smash
  • Rank 3 leap radius restored to 7.0 — had reverted to the vanilla value of 7.6 since Patch 1.8 1.4
Meteor Goliath
Meteor GoliathMonster
Leap Smash
Leap Smash
  • Rank 3 leap radius restored to 7.0 — had reverted to the vanilla value of 7.6 since Patch 1.8 1.5
Kraken
KrakenMonster
Feeding Speed
Feeding Speed
  • Base Feeding Speed change from Patch 1.6 Hotfix (0.4 to 0.44) is now correctly applied in-game 1.6 HF
Health
Health
  • Stage 1 Health change from Patch 1.6 Hotfix (8,000 to 9,600) is now correctly applied in-game 1.6 HF
Behemoth
BehemothMonster
Feeding Speed
Feeding Speed
  • Base Feeding Speed change from Patch 1.6 Hotfix (0.46 to 0.44) is now correctly applied in-game 1.6 HF
Gorgon
GorgonMonster
Spider Trap
Spider Trap
  • Arm Time reduced from 1.5 to 0.65 — made in an earlier patch but never documented Undocumented
Acid Spit
Acid Spit
  • Acid Spit duration is 1.5|1.75|2.0 — the Patch 1.7 notes listed 1.5 across all ranks 1.7
  • Acid Pool lifetime is 8|9|10 — the Patch 1.7 notes listed 7|8|9 1.7
  • Acid Pool grid size is 3|3|3 — the Patch 1.6 Hotfix notes listed 2.5|2.75|3.0 1.6 HF
Mimic
Mimic
  • Mimic Melee Damage buff is +60%|70%|80% — the Patch 1.6 notes listed +65% 1.6
Web Snare
Web Snare
  • Total damage was documented in 1.6 HF as 391|421|466 across 3 seconds; the latest value in the modded game files is 170|183|201 per second, which it will remain.
Parnell
ParnellAssault
Super Soldier
Super Soldier
  • Sprint Speed boost decreased from 30% to 18.2% — done alongside the Patch 1.4 move-speed rework but never documented Undocumented 1.4
Torvald
TorvaldAssault
Autofire Shotgun
Autofire Shotgun
  • Ammo Capacity reverted from 9 to 8 — the clip increase was unintentional; the ammo given is 8, so shots per clip are unchanged Undocumented
Lennox
LennoxAssault
Thunder Strike
Thunder Strike
  • Friendly Knockback Magnitude increased from 15 to 16 — came in a later patch after Thunder Strike knockback was first added in Patch 1.7, but was never documented Undocumented 1.7
  • Radius increased from 6.5 to 7 — came in a later patch after Thunder Strike knockback was first added in Patch 1.7, but was never documented Undocumented 1.7
Jack
JackTrapper
Repulsor
Repulsor
  • Ammo consumed when Repulser is effective decreased from 30 to 29 — the Patch 1.6 notes listed the prior value as 37 1.6
Hank
HankSupport
Laser Cutter
Laser Cutter
  • A file change meant to buff Laser Cutter Bullet Damage (10 to 11) actually edited the wrong file and never affected the Laser Cutter; it has been reverted, so the damage is unchanged 1.4
Tech Sgt. Hank
Tech Sergeant HankSupport
Orbital Laser
Orbital Laser
  • Speed increased from 5 to 6 Undocumented
Laser Cannon
Laser Cannon
  • Reload increased from 1 to 3 Undocumented
  • Reload Delay without emptying Ammo Capacity decreased from 1 to 0.07 Undocumented
Bucket
BucketSupport
UAV
UAV
  • Horizontal speed increased from 12 to 15; vertical speed increased from 8 to 10 — made but never documented Undocumented
Kala
KalaSupport
Teleporter Pads
Teleporter Pads
  • Maximum Teleporter Pads in the world reverted from 4 to 2 — the increase to 4 was unintentional Undocumented
Lazarus
LazarusMedic
Lazarus Device
Lazarus Device
  • Revivifier Charge Time reduced from 1.5 to 1.3 — made in an earlier patch but never documented Undocumented 1.4
Caira
CairaMedic
Adrenaline Field
Adrenaline Field
  • Run and Speed boost decreased from 40% to 27.5% — done alongside the Patch 1.4 move-speed rework but never documented Undocumented 1.4
  • Adrenaline Field Duration is 7 — vanilla value is 13.5 (earlier notes listed 13) 1.4
Slim
SlimMedic
Leech Gun
Leech Gun
  • Damage is 5 — earlier notes listed 6 1.6
Emet
EmetMedic
Healing Burst
Healing Burst
  • Self-heal from Healing Burst for Emet decreased from 550 to 490 — applies to both the normal burst and the buoy burst Undocumented
Patch 1.8.1 25 Apr 2026
58 changes
Meteor Goliath
Meteor GoliathMonster
Rock Throw
Rock Throw
  • Fixed a bug where in addition to applying the specific GoliathMeteorBurnRock DOT, another leftover DOT from previous iterations of Meteor Goliath would also be applied
  • Now spawns the flame area from Flame Blast where the rock collides — Each rank in the ability increases the rank of the flame area the Rock Throw creates
Kraken
KrakenMonster
Lightning Strike
Lightning Strike
  • Rank 3 Radius decreased from 9 to 8.6
Banshee Mine
Banshee Mine
  • Homing Speed increased from 14 to 20 across all ranks
  • Strict Homing Range decreased from 12 to 0 across all ranks
  • Trigger Distance increased from 0.5 to 1 — Distance from hunter before it explodes
  • Minimum Fly Clearance increased from 0.0000001 to 0.1
  • Minimum radius now matches the maximum radius at each rank — Minimum radius increased from 2|2|2 to 3|4|5
Wraith
WraithMonster
Warp Blast
Warp Blast
  • Damage increased from 387|399|426 to 517|532|568
  • Radius increased from 6.1|6.7|7.6 to 6.4|7.2|8
  • Out-of-Combat Cooldown increased from 18 to 20
  • In-Combat Cooldown increased from 6 to 8
Supernova
Supernova
  • The DOT on deployables and items now deals 150 damage per second instead of a single burst when Supernova expires
Decoy
Decoy
  • Reverted to vanilla
  • Values in vanilla are as follows:
  • Cooldown 28.7|25.9|23
  • Duration 4.7|5.9|7
  • The ability has a special property that boosts the Decoy's damage by 50%|51%|55% rather than the host Wraith's — This has always existed and has not been changed in modded
Rogue Val
Rogue ValMedic
Healing Field
Healing Field
  • Normal Healing for herself and others increased from 20 to 45 per second
  • Radius increased from 45 to 60
Chain Med Gun
Chain Med Gun
  • Range increased from 40 to 60
  • Minimum Ammo Required To Fire Weapon increased from 10 to 100 — Now requires full capacity to fire
  • Reload Time increased from 7 to 12
  • Time it takes to consume 1 ammo decreased from 0.1 to 0.05 seconds
  • Need Active Ammo to Use decreased from 1 to 0 — This enables using the Chain Med Gun on teammates even when their HP is full
  • Child Link Range decreased from 15 to 10
  • Applies Parnell Super Soldier VFX on teammates
  • No longer heals teammates — It now gives them:
  • +12% Rate of Fire
  • +12% Reload Speed for Gun Weapons
  • +72% Run Speed
  • +12% Quick Switch
  • +12% Range on Beam weapons
  • Jump Height of +150%
Poison Dart Gun
Poison Dart Gun
  • Spread parameters set to 0 for pinpoint accuracy
  • Radius decreased from 4 to 0.75 — This is the radius of the dart explosion once it lands on a Hunter or terrain
  • Duration of both friendly and enemy darts decreased from 8 to 4
  • +10% Reload Speed removed
  • +10% Rate of Fire removed
  • +3% Sprint Speed removed
  • +25% Quick Switch removed
  • Adrenaline effect added for teammates in first person for visual feedback
  • A large green circle/aura appears when a dart connects on a teammate for visual feedback — If the duration of the healing dart is still ongoing, the VFX will not appear. The duration must end before the VFX appears again when shooting.
  • Now heals teammates:
  • Normal Healing for teammates of 45 per second
  • Incapacitated Healing for teammates of 91
  • Update frequency decreased from 2 to 1
Slim
SlimMedic
Healing Burst
Healing Burst
  • Normal Healing for teammates decreased from 195 to 146
  • Normal Healing for himself increased from 195 to 215
  • Incapacitated Healing for himself and teammates decreased from 275 to 250
Healing Drone
Healing Drone
  • Lifetime changed from infinite to 5 seconds
  • Destroy Damage Threshold increased from 31 to 225 — A damage instance must be above this threshold to remove the bug. 150 + 150 damage in quick succession from two abilities will not break it. An instance of damage must be 225
  • Used to heal for 227 in 5 seconds, now heals for 318
  • Update frequency for Normal Healing decreased from 1 to 0.1 — Instead of the healing being over a period of time, the healing will be dealt in one big tick that happens at the 5 second mark when the Lifetime of the bug ends
  • This places a timer of 5 seconds on the monster to hit the focus target with a heavy melee or an ability to stop the incoming healing
Spore Cloud Launcher
Spore Cloud Launcher
  • Smell Range Debuff decreased from -85% to -100% — Pressing the smell button no longer emits the monster smell sonar
  • Hunters and other entities are still visible and highlighted within LOS
  • Now causes the monster to be highlighted while inside the cloud
Patch 1.8 18 Apr 2026
80 changes
Progression
Progression
  • All Stage 2 Monster skins have been ported over with the exception of Meteor Goliath's skins
Global — Monsters
Global — Monsters
  • Food required to progress from Stage 2 to Stage 3 increased from 21 to 22
Global — Hunters
Global — Hunters
  • Assault and Trapper Max Speed and Sprint Speed increased from 5.885 to 6.025
Perks
Perks
MonsterMonster Perks
All Monster perks have been completely revamped from the ground up
Brawler
Brawler
  • +17% Climb Speed
  • +7% Traversal Regeneration
  • +4% Damage Resistance
Assassin
Assassin
  • +50% Smell Range
  • +20% Pounce Damage
  • Cannot startle birds or attract carrion birds when eating
Heavy Hitter
Heavy Hitter
  • +8% Global Damage Boost
  • -8% Ability Cooldown
Infected
Infected
  • Melees inflict a Poison DOT
  • Poison DOT Damage of 15 per second
  • Poison DOT Duration of 5 seconds
Ironhide
Ironhide
  • +10% Damage Resistance
  • +5% Feeding Speed
  • +200% Armor Regeneration
Fleetfoot
Fleetfoot
  • +5% Sprint Speed
  • +5% Run Speed
  • +6% Roll Speed
  • No movement penalty when walking through water
Scout
Scout
  • +100% Smell Range
  • +15% Feeding Speed
  • +5% Traversal Regeneration
Strongarm
Strongarm
  • +35% Climb Speed
  • +15% Melee Damage
Caster
Caster
  • +3% Ability Damage
  • +12% Ability Cooldown
  • -10% Melee Damage
  • -10% Pounce Damage
HunterHunter Perks
Vanguard
Vanguard
  • Damage Resistance reworked to Vanguard
  • +7.5% Damage Resistance
  • +15% Revive Speed
Poison Bullets
Poison Bullets
  • Damage Increase reworked to Poison Bullets
  • Bullets inflict a Poison DOT
  • Poison DOT Damage of 15 per second
  • Poison DOT Duration of 5 seconds
Gun Slinger
Gun Slinger
  • Quick Switch renamed to Gun Slinger
  • +100% Swap Speed
  • +10% Rate of Fire
  • +10% Beam Range
Meteor Goliath
Meteor GoliathMonster
Rock Throw
Rock Throw
  • GoliathMeteorBurnRock DOT Duration increased from 6 to 7 seconds
  • Cooldown increased from 6 to 8 seconds
  • Throw Speed increased from 28|32|39 to 29|36|46
  • Direct Damage decreased from 584|600|642 to 508|522|566
Leap Smash
Leap Smash
  • GoliathMeteorBurnLeap DOT Duration increased from 6 to 7 seconds
  • Can no longer be cast in the air
  • Gravity increased from 26.5 to 27
  • In-Combat Cooldown decreased from 12|11|10 to 11|10|9
  • Now has an additional damage instance to Wildlife which deals an extra 200 damage
Flame Blast
Flame Blast
  • GoliathMeteorBurnFlame DOT Duration increased from 6 to 7 seconds
  • Attack Range increased from 18|22|28 to 20|23|28
  • Direct Damage increased from 175|210|265 to 196|236|298
  • DOT Damage decreased from 19 to 16
  • Made improvements to the visual effects so they are less jarring, further changes will be made upon receiving feedback
  • Lingering flame area independent DPS removed, walking through the fire on the ground now places the Flame Blast DOT on hunters or refreshes its duration
Charge
Charge
  • GoliathMeteorBurnCharge DOT Duration increased from 6 to 7 seconds
  • Now has an additional damage instance to wildlife which deals an extra 200 damage
Kraken
KrakenMonster
Traversal — Physics
Traversal — Physics
  • Extra Drag Above Boundary increased from 0.5 to 1.2
Banshee Mine
Banshee Mine
  • No longer explode upon making contact with terrain
  • Arm Time increased from 0 to 1.5 seconds
  • Invulnerability Time increased from 0.5 to 1.5
  • Homing Range increased from 8 to 12 meters
  • Homing Speed increased from 10 to 14
  • Banshee Mine explosions no longer destroy nearby Banshee Mines
  • Damage decreased from 310|316|341 to 279|299|319
Wraith
WraithMonster
Traversal
Traversal
  • In-Combat Traversal Cooldown decreased from 11 to 9.5
  • Out-of-Combat Traversal Cooldown decreased from 27 to 25
Contextual Combat
Contextual Combat
  • Light melees no longer inflict Knockback
Warp Blast
Warp Blast
  • Out-of-Combat Cooldown decreased from 20 to 18 seconds across all ranks
  • In-Combat Cooldown decreased from 8 to 6 seconds
  • Damage decreased from 517|532|568 to 387|399|426
  • Rank 1 Explosion Radius increased from 5.7 to 6.1
Abduction
Abduction
  • Range decreased from 64|80|96 to 41|53|70
  • Cooldown increased from 11|10|9 to 12|11|10
Decoy
Decoy
  • Charges decreased from 2 to 1
  • Cooldown decreased from 35|33|30 to 22|20|16
  • Casting Decoy now grants two buffs for the duration Decoy is alive:
  • +40%|+50%|+70% Melee Damage
  • +12.5%|+15%|+20% Ability Damage
  • Decoys now explodes into a fake Warp Blast upon expiring — Only VFX, no damage is dealt
Supernova
Supernova
  • Radius decreased from 20|24|28 to 18|21.6|25.2
  • Now destroys any items inside the Supernova when it ends
Behemoth
BehemothMonster
Health
Health
  • Stage 3 health increased from 23,400 to 25,000
Rock Wall
Rock Wall
  • Damage decreased from 350|365|385 to 315|329|347
  • Cooldown increased from 4.5|4.5|4.5 to 4.5|8.5|12.5
  • Number of slab pairs spawned increased from 3|4|5 to 4|7|14
  • Rank 3 Prison Radius increased from 16 to 16.5
  • No aerial control applied to hunters after they are hit by Rock Wall set from true to false
  • Cylinder radius decreased from 5 to 3.1 across all ranks
Markov
MarkovAssault
Lightning Gun
Lightning Gun
  • Quake Gun removed — Primary now reverted to vanilla Lightning Gun
  • Damage per second of main beam increased from 155 to 180
  • Chain link distance increased from 10 to 15 meters
Arc Mines
Arc Mines
  • Arc Mines can be used as chain targets for the Lightning Gun, allowing the beam to arc between mines
  • Now create between five to ten 1.25x weak points on the monster that last for 10 seconds
  • Health decreased from 91 to 25
  • Ignores colossus collision set from false to true — This will prevent Arc Mines from being destroyed by monster melee attacks without dealing damage to the monster
Blitz Markov
Blitz MarkovAssault
Light Machine Gun
Light Machine Gun
  • Renamed to "Light Machine Gun" to better reflect the weapon's functionality
Lennox
LennoxAssault
Personal Shield
Personal Shield
  • Cooldown decreased from 30 to 8
  • Shield amount decreased from 1,600 to 700
  • Duration decreased from 10 to 1
Abe
AbeTrapper
Custom Shotgun
Custom Shotgun
  • Damage Per Pellet increased from 11 to 12
Jack
JackTrapper
Repulsor
Repulsor
  • Monster traversal consumption of Repulser ammo increased from 36% to 50%
Bucket
BucketSupport
Guided Missile Launcher
Guided Missile Launcher
  • Rate of Fire decreased from 90 to 80
Rogue Val
Rogue ValMedic
Poison Dart Gun
Poison Dart Gun
  • Now has the ability to hit hunters — Hunters affected by darts are highlighted
  • Friendly darts grant hunters:
  • +3% Sprint Speed
  • +10% Reload Speed
  • +10% Rate of Fire
  • +25% Swap Speed
Healing Field
Healing Field
  • Radius increased from 40 to 45 meters
Caira
CairaMedic
Napalm Grenade Launcher
Napalm Grenade Launcher
  • Ammo Capacity increased from 4 to 5
  • Now supports full auto — Fire button can be held instead of pressed
  • Hitting terrain with a napalm grenade now leaves a small area of fire that deals 15 DOT Damage per second for 6 seconds
Healing Grenade Launcher
Healing Grenade Launcher
  • Ammo Capacity increased from 4 to 5
  • Now supports full auto — Fire button can be held instead of pressed
Healing Burst
Healing Burst
  • Cooldown increased from 18 to 22
  • Healing Burst now gives Caira +7.5% Damage Resistance when fully charged and ready
Patch 1.7.1 30 Dec 2025
40 changes
Global — Hunters
Global — Hunters
  • VerticalDodgeThrustMultiplier decreased from 0.75 to 0.65
  • dodgeSideThrust increased from 14 to 15
  • dodgeDampingDuration decreased from 0.5 to 0
  • dodgeInitiateTime decreased from 0.1 to 0
Perks
Perks
HunterHunter Perks
Movement Speed
Movement Speed
  • Added +3% Sprint Speed
Meteor Goliath
Meteor GoliathMonster
Rock Throw
Rock Throw
  • Cooldown decreased from 8|8|8 to 6|6|6
  • Throw Speed decreased from 29|36|46 to 28|32|39
Leap Smash
Leap Smash
  • Can now be cast in the air
  • Gravity decreased from 27 to 26.5
  • Cooldown increased from 11|10|9 to 12|11|10
Flame Blast
Flame Blast
  • Has received a complete overhaul
  • Titled as "Flame Blast" in the menu
  • Cooldown increased from 8|8|8 to 9|9|9
  • Attack duration time significantly decreased, now does a single instance of 175|210|265 damage
  • GoliathMeteorBurnFlame DOT Damage increased from 12 to 18
  • Range decreased from 22|27|35 to 18|22|28
  • Now creates lasting flames on the ground for 8 seconds upon contact with terrain that damage hunters inside of it
Charge
Charge
  • Cooldown decreased from 10|10|10 to 9|8|7
  • Max duration increased from 2|2.5|3 to 2.25|2.75|3.25
Kraken
KrakenMonster
Lightning Strike
Lightning Strike
  • Strike Delay decreased from 1.65 to 1.4 at all ranks
Banshee Mine
Banshee Mine
  • Charges per rank decreased from 2|3|4 to 1|2|3
  • Cooldown decreased from 12|18|27 to 7|12|15
  • Now explodes on contact with terrain
  • Explosion Radius of 3 meters
Vortex
Vortex
  • Speed decreased decreased from 17.6|22|26 to 21|24|27
Gorgon
GorgonMonster
Spider Trap
Spider Trap
  • Spawn Delay increased from 0.1 to 0.25
  • Fixed a bug where spider traps had significantly more health than intended
Markov
MarkovAssault
Assault Rifle
Assault Rifle
  • Damage Per Bullet increased from 21 to 23
Blitz Markov
Blitz MarkovAssault
Light Machine Gun
Light Machine Gun
  • Minimum Spread decreased from 2 to 0.5
  • Spread per bullet decreased from 2 to 1
  • Max spread decreased from 13 to 11
Hyde
HydeAssault
Minigun
Minigun
  • Damage Per Bullet increased from 12.5 to 13.5
Toxic Grenade
Toxic Grenade
  • Toxic Cloud Radius increased from 10 to 12.5
Maggie
MaggieTrapper
Harpoon Traps
Harpoon Traps
  • Time it takes for harpoons to break as a result of losing line of sight decreased from 1.0 to 0.8
Tech Sgt. Hank
Tech Sergeant HankSupport
Laser Cannon
Laser Cannon
  • Ammo Capacity increased from 100 to 125
Bucket
BucketSupport
Guided Missile Launcher
Guided Missile Launcher
  • Ammo Capacity increased from 5 to 6
  • Rate of Fire increased from 80 to 90
Cabot
CabotSupport
Damage Amplifier
Damage Amplifier
  • Consumption of ammo decreased from every 0.0667 seconds to every 0.134 seconds
Sunny
SunnySupport
Shield Drone
Shield Drone
  • Charge Time to full Shield Capacity decreased from 9 seconds to 8 seconds
Kala
KalaSupport
Siren Missiles
Siren Missiles
  • Non-Armed Damage decreased from 80 to 75
  • Armed Damage decreased from 110 to 95
Patch 1.7 5 Oct 2025
76 changes
Wildlife
Wildlife
  • Minimum and ideal distance for mammoth birds, striders, and steamadons spawning decreased from 30 minimum and 50 ideal to 12 minimum and 12 ideal
  • Spawn count of mammoth birds, striders, and steamadons increased from 10 to 13
Progression
Progression
  • Awards now reveal on the bottom left when they reach 500 points instead of their custom numbers
Global — Hunters
Global — Hunters
  • Hunters now shoot a flare into the sky upon being incapacitated
Perks
Perks
MonsterMonster Perks
Heavy Hitter
Heavy Hitter
  • Damage Increase Perk reworked to Heavy Hitter Perk
  • +8% Ability Damage
  • -8% Ability Cooldown
Brawler
Brawler
  • Armor Regen Perk reworked to Brawler Perk
  • +17% Climb Speed
  • +7% Traversal Regeneration
  • +4% Damage Resistance
Movement Speed
Movement Speed
  • Movement Speed changes from +6% Sprint Speed and +Run Speed to:
  • +6% Sprint Speed
  • +6% Run Speed
  • +6% Roll Speed
  • -10% stasis impact on Kraken and Elder Kraken gravity — This makes stasis worse at bringing them down
Smell Range
Smell Range
  • Smell Range perk changed from +75% Smell Range to:
  • +90% Smell Range
  • +10% Feeding Speed
Meteor Goliath
Meteor GoliathMonster
Flame Blast
Flame Blast
  • GoliathMeteorBurnFlame DOT Damage increased from 10 to 12
Behemoth
BehemothMonster
Health
Health
  • Stage 3 health decreased from 25,000 to 23,400
Gorgon
GorgonMonster
Traversal
Traversal
  • Web sling Max Yank Time increased from 0.75 to 1.0 — This increases Gorgon's web sling duration allowing Gorgon to cover more distance per web sling
Mimic
Mimic
  • Host body receives +30% Damage Resistance for 3 seconds
  • Break Damage mechanic removed
  • Mimic spirit now lasts for 4|5|6 seconds based on rank — No matter what, hunters can not destroy the spirit or hurt the host to cancel the ability
  • Explosion Activation Delay set to 3 seconds across all ranks
  • Now creates an outline of the host and the spirit upon use
  • Melee Damage buff changed from 65%|70%|75% to 70%|75%|80%
  • Direct explosion damage decreased from 150|200|300 to 100|100|100
  • DOT Damage decreased from 50|60|70 DPS for 8 seconds to 20|25|30 for 8 seconds
  • Spirit explosion now Debuffs hunters for 3 seconds with a 10%|15%|20% Debuff to Swap Speed, Rate of Fire, and Accuracy
Spider Trap
Spider Trap
  • Charges per rank increased from 1|2|3 to 2|3|4
  • Cooldown per rank set to 13|19.5|26 (6.5 seconds per spider)
  • Spider minion attack changed from a grapple (kidnaps hunters with burst dmg + DOT) to a bite dealing 275dmg, spiders can bite once every 3 seconds.
  • Spider move speed increased to 9m
  • Spider health decreased to 80
Acid Spit
Acid Spit
  • Acid Pool damage decreased from 86|92|100 to 75|80|85
  • Direct Damage increased from 12|14|16 to 14|16|18
  • Acid Spit duration decreased from 2|2.5|3 to 1.5 across all ranksReconciled 1.9
  • Acid Pool damage now applies to items
  • Cooldown changed from 9 at all ranks to 11|10|9
  • Pool Lifetime increased from 4|5|6 to 7|8|9Reconciled 1.9
  • Pool size changed from 2.5|3.5|4 to 3|3.5|4 (rank one increased only)
  • TerrainEffectInterval increased from 0.05 to 0.1 — Acid pools now spawn on terrain every 0.1 seconds instead of every 0.05 seconds
Blitz Markov
Blitz MarkovAssault
Tesla Gun
Tesla Gun
  • Maintain Angle increased from 33 to 35
  • Damage Per Second increased from 75|150|225|300 to 80|160|240|320
Light Machine Gun
Light Machine Gun
  • Damage Per Bullet decreased from 19 to 18
  • Rate of Fire 540 to 720
  • Ammo Capacity increased from 40 to 67
  • Reload Time increased from 2.0 to 3.25
  • Spread is now the same as vanilla Maggie. ADS spread and non-ADS spread are the same
Hyde
HydeAssault
Toxic Grenade
Toxic Grenade
  • Toxic Cloud Radius decreased from 15 to 10
Flamethrower
Flamethrower
  • DOT Damage decreased from 33 to 30
Parnell
ParnellAssault
Super Soldier
Super Soldier
  • Duration decreased from 13.5 to 12.5 seconds
Multi Fire Rocket Launcher
Multi Fire Rocket Launcher
  • Damage decreased from 80 to 75 per rocket
Torvald
TorvaldAssault
Shrapnel Grenade
Shrapnel Grenade
  • Now deals 200 explosion damage to Wildlife
Lennox
LennoxAssault
Thunder Strike
Thunder Strike
  • Now deals Knockback to teammates
Maggie
MaggieTrapper
Pet Trapjaw
Pet Trapjaw
  • Daisy now no longer takes Teleporter Pads
Wasteland Maggie
Wasteland MaggieTrapper
Burst Pistol
Burst Pistol
  • Now supports full auto — Fire button can be held instead of pressed
  • Shot interval increased from 0.0 to 0.25
  • Burn DOT Damage decreased from 30 to 27
Abe
AbeTrapper
Custom Shotgun
Custom Shotgun
  • Minimum Spread increased from 0.5 to 1
  • Damage Per Pellet decreased from 12 to 11
Crow
CrowTrapper
Kinetic Long Rifle
Kinetic Long Rifle
  • Rapid Fire Damage Per Bullet decreased from 70 to 67
Jack
JackTrapper
Repulsor
Repulsor
  • Ammo Capacity decreased from 400 to 100
  • Effective Angle decreased from 60 to 55
  • Ammo consumed when Repulser is effective decreased from 29 to 4
  • Ammo consumed when Repulser is ineffective decreased from 7 to 2
  • Minimum Ammo Required To Fire Weapon increased from 75 to 100 — Now requires Repulser to be fully reloaded before being able to use it again
  • Reload Time increased from 4 to 6.5
  • Range decreased from 60 to 50
  • Goliath and Meteor Goliath Charge and Leap Smash % ammo consumption when repulsed increased from 40% to 50%
  • Wraith Warp Blast and Abduction ammo consumption when repulsed increased from 40% to 50%
  • % Ammo consumption when a traversal is repulsed decreased from 40% to 36%
Tech Sgt. Hank
Tech Sergeant HankSupport
Shield Generator
Shield Generator
  • Max Shield per hunter decreased from 720 to 550
  • Clip Size decreased from 250 to 191 — one full clip remains equal to one full shield
Bucket
BucketSupport
UAV
UAV
  • Impact damage increased from 1 to 250
Cabot
CabotSupport
Damage Amplifier
Damage Amplifier
  • Reload Time increased from 16 to 19 seconds
  • Minimum Ammo Required To Fire Weapon increased from 70 to 105
  • Now consumes 1 ammo every 0.0667 seconds
  • Ammo Capacity still depletes when amplifying damage of his teammates in addition to this new ammo drain added
Sunny
SunnySupport
Mininuke Grenade Launcher
Mininuke Grenade Launcher
  • Damage per grenade decreased from 130 to 120
Kala
KalaSupport
Siren Missiles
Siren Missiles
  • Non-Armed Damage increased from 70 to 80
  • Armed Mine Damage decreased from 125 to 110
  • Now supports full auto — Fire button can be held instead of pressed
  • Total Siren Missiles allowed in the world decreased from 6 to 5
Teleporter Pads
Teleporter Pads
  • Cooldown of used Teleporter Pad before coming back online decreased from 15 to 10 seconds
Slim
SlimMedic
Healing Burst
Healing Burst
  • Normal Healing for himself decreased from 215 to 195
  • Normal Healing for teammates increased from 175 to 195
  • Incapacitated Healing for himself and teammates decreased from 280 to 275
Healing Drone
Healing Drone
  • Time to teleport to target decreased from 2.0 to 0.75
Patch 1.6 HF 17 Aug 2025
58 changes
Wildlife
Wildlife
  • Wild Trapjaw health decreased from 1,600 to 300
  • Energy provided by wild Trapjaw corpses decreased from 1 to 0
Global — Monsters
Global — Monsters
  • Monster run and Walk Speed fixed.
  • Energy required to evolve from stage 1 to 2 decreased from 20 to 19
  • Walk Speed increased from 4 to 4.5
  • Run Speed increased from 4 to 4.5
  • Monsters Run Speed and Walk Speed are now properly aligned with the Movement Speed rework done in Patch 1.4
Perks
Perks
HunterHunter Perks
Capacity
Capacity
  • Reload Debuff on Battery Weapons decreased from -30% to -35%
  • Now has a Reload Debuff on Gun Weapons of -12.5%
Kraken
KrakenMonster
Feeding Speed
Feeding Speed
  • Base Feeding Speed increased from 0.4 to 0.44
Health
Health
  • Stage 1 health increased from 8,000 to 9,600
Traversal — Movement
Traversal — Movement
  • Height Boundary decreased from 60 to 25
Traversal — Boost
Traversal — Boost
  • Height Boundary decreased from 60 to 25
Traversal — Physics
Traversal — Physics
  • Drag Coefficient increased from 1.3 to 1.4
  • Extra Drag Above Boundary increased from 0 to 0.5
  • Extra gravity inflicted by stasis decreased from 6 to 5
Banshee Mine
Banshee Mine
  • Homing Speed increased from 16 to 20
  • Cooldown increased from 10|15|20 to 12|18|27
  • Max Flight Time increased from 4 to 99
  • Minimum Flight Clearance decreased from 0.5 to 0.0000001
  • Strict Homing Range increased from 3 to 8
  • Radius of explosion increased from 3|4|5 to 5|5|5
  • Banshee Mine charges per rank increased from 1|2|3 to 2|3|4 (only 3 Banshee Mines are allowed to exist in the world at once)
Vortex
Vortex
  • Now has a DOT that deals a base 31 damage per second for 2 seconds against wildlife only — Also has a Wildlife multiplier of 1.2x
Lightning Strike
Lightning Strike
  • Aim State increased from 0.1|0.1|0.1 to 1.65|1.65|1.65
  • Strike Delay decreased from 1.65|1.5|1.4 to 0.1|0.1|0.1
  • FStrikePositionDistanceLerpRateFinish decreased from 10 to 0 across all ranks
  • StrikePositionDistanceLerpRateStart decreased from 10 to 0 across all ranks
  • FStrikePositionLateralLerpRateFinish decreased from 10 to 0 across all ranks
  • FStrikePositionLateralLerpRateStart decreased from 10 to 0 across all ranks
  • Radius increased from 6|7|8 to 7|8|9
  • Cast timing and audio cue now match vanilla while retaining the stationary behaviour — Done to maintain the same level of quality as vanilla
Aftershock
Aftershock
  • Radius increased from 7|8|9 to 8.2|9.2|11
Wraith
WraithMonster
Decoy
Decoy
  • Spawn Delay decreased from 1.0 seconds to 0.8 seconds
Warp Blast
Warp Blast
  • Rank 1 Radius increased from 5.5 to 5.7
Behemoth
BehemothMonster
Feeding Speed
Feeding Speed
  • Base Feeding Speed decreased by ~4.3% (0.46 → 0.44)
Rock Wall
Rock Wall
  • Knockback Magnitude decreased from 13 to 9
Gorgon
GorgonMonster
Web Snare
Web Snare
  • Radius increased from 1.7|1.7|1.7 to 2.3|2.3|2.3
  • DOT Duration increased from 2 to 3
  • DOT Damage is 170|183|201 per second — earlier listed as 391|421|466 across 3 secondsReconciled 1.9
  • Update Tick Frequency decreased from 0.5 to 0.2
  • Lifetime decreased from 10 to 3 seconds
  • Speed decreased from 18|22|26 to 18|20|22
  • Growth Rate decreased from 0.8|1.0|1.2 to 0.6|0.8|1.0
Mimic
Mimic
  • Gains 15% Sprint Speed and Run Speed
  • Direct Damage increased from 0|0|0 to 150|200|300
  • DOT Damage decreased from 94|99|104 to 50|60|70
  • Cooldown decreased from 15|14|13
  • Spirit Health decreased from 900|950|1,000 to 750|850|1,000
  • Break Damage decreased from 800|850|900 to 600|700|800
  • Delay before activating explosion changed from 3|3|3 to 3.2|3.0|2.6
Spider Trap
Spider Trap
  • Spawn Delay increased from 0.2 to 0.4
Acid Spit
Acid Spit
  • Damage Received applied increased from +15%|+15%|+15% to +15%|+15.5%|+16%
  • Acid Pool damage decreased from 105|115|125 to 86|92|100 per second
  • Acid Pool grid size decreased from 2.5|3.5|4.5 to 2.5|2.75|3.0Reconciled 1.9
Markov
MarkovAssault
Lightning Gun
Lightning Gun
  • Range decreased from 40 to 37.5
  • Damage is now split in half such that one half's damage is not negated by limbs or boosted by headshots whereas the other half is
  • This should help him vs his weak match ups like Behemoth and Wraith and not be so oppressive versus his stronger match ups such as the Goliaths and Krakens. The Damage is 1200 per clip
Jack
JackTrapper
Repulsor
Repulsor
  • Strength decreased from 1.05 to 0.95
Sunny
SunnySupport
Shield Drone
Shield Drone
  • Range decreased from 60 to 45
Patch 1.6 10 Aug 2025
185 changes
Global — Monsters
Global — Monsters
  • Pounce bug fixed — Now ticks every 0.5 seconds properly and takes impact damage into account
Perks
Perks
MonsterMonster Perks
Feed Speed
Feed Speed
  • Changed from +60% Feeding Speed to +15% Melee and Pounce Damage
HunterHunter Perks
Capacity
Capacity
  • Reload Debuff on Battery Weapons decreased from -40% to -30%
  • Ammo Capacity Buff increased from +40% to +50%
Goliath
GoliathMonster
Health
Health
  • Stage 1 health increased from 8,000 to 9,600
Fire Breath
Fire Breath
  • Rank 3 Direct Damage decreased from 73 to 70
  • Rank 3 DOT Damage decreased from 44 to 42
Meteor Goliath
Meteor GoliathMonster
Flame Blast
Flame Blast
  • DOT Damage now has a 2.5x damage multiplier to wildlife
Health
Health
  • Stage 1 health increased from 8,000 to 9,600
Kraken
KrakenMonster
Lightning Strike
Lightning Strike
  • Can no longer be moved
  • Radius increased from 5|6|7 to 6|7|8
  • Strike Delay decreased from 1.65|1.65|1.65 to 1.65|1.5|1.4
Traversal — Movement
Traversal — Movement
  • Max Flight Speed decreased from 9 to 8.8
  • Max Flight Speed while tranquilized decreased from 9 to 8.8
  • Max Flight Speed while in stasis decreased from 9 to 8.8
  • Height Boundary increased from 12 to 60
Traversal — Boost
Traversal — Boost
  • Vertical Speed when air bursting increased from 26 to 35
  • Vertical Speed when air bursting while on the ground decreased from 28 to 25
  • Height Boundary while air bursting increased from 10 to 60
Traversal — Physics
Traversal — Physics
  • Drag Coefficient decreased from 1.5 to 1.3
  • Extra Drag Above Boundary decreased from 5 to 0
  • Gravity Growth Rate decreased from 2 to 0
  • Gravity Growth Rate while flying decreased from 1 to 0
  • Extra gravity applied when impacted by tranquilizer darts decreased from 6 to 4
  • Extra gravity applied when impacted by stasis decreased from 7 to 6
  • Time until gravity kicks in after air bursting decreased from 1 to 0
  • Time until gravity kicks in while gliding decreased from 2 to 0
  • Automatic Descent To Boundary Acceleration decreased from 5 to 0
  • Automatic Descent To Boundary Max Speed decreased from 5 to 0
Banshee Mine
Banshee Mine
  • Cooldown increased from 7|12|15 to 10|15|20
  • Homing Delay increased from 0.5 to 3 seconds across all ranks
  • Homing Speed increased from 10 to 16 across all ranks
  • Arming Delay increased from 1 to 3 seconds across all ranks
  • Destroy nearby Banshee Mine when exploding set from true to false across all ranks
  • Lifetime decreased from 90 to -1 seconds (infinite) across all ranks
  • Invulnerability period increased from 0.5 to 3 seconds
Air Projectile
Air Projectile
  • Lifetime decreased from 5 to -1 (infinite) across all stages
  • Radius changed from 3|3.5|4 to 1.7|1.7|1.7
  • Speed increased from 30 to 47 across all stages
  • Damage decreased from 150 to 140 across all stages
Vortex
Vortex
  • Speed increased from 17.6|22|26 to 21|24|27
  • Lifetime decreased from 3 to -1 (infinite)
Aftershock
Aftershock
  • Radius decreased from 9|10|12 to 7|8|9
Elder Kraken
Elder KrakenMonster
Traversal
Traversal
  • In-Combat Traversal Cooldown increased from 14 to 17
  • Out-of-Combat Traversal Cooldown increased from 20 to 22
Traversal — Movement
Traversal — Movement
  • Max Flight Speed decreased from 11.5 to 11
  • Max Flight Speed while tranquilized decreased from 11.5 to 11
  • Max Flight Speed while in stasis decreased from 11.5 to 11
  • No gravity while using abilities set from false to true
  • Height Boundary increased from 10 to 11
Traversal — Boost
Traversal — Boost
  • Vertical Speed when air bursting from the ground increased from 28 to 30
  • Horizontal speed when air bursting decreased from 25 to 22
  • Height Boundary increased from 10 to 11
  • Launch Angle from the ground increased from 0 to 30 degrees
Traversal — Physics
Traversal — Physics
  • Drag Coefficient decreased from 1.5 to 1
  • Gravity Growth Rate while in combat decreased from 2 to 0
  • Gravity Growth Rate while holding still in combat decreased from 1 to 0
  • Time until gravity kicks in after air bursting increased from 1 to 2
  • Time until gravity kicks in while gliding increased from 2 to 3
  • Automatic Descent To Boundary Acceleration decreased from 5 to 0
  • Automatic Descent To Boundary Max Speed decreased from 5 to 0
Chain Lightning
Chain Lightning
  • Cooldown increased from 10|10|10 to 11|11|11
  • Rank 1 Damage changed from 500|400|300|200 to 364|382|400|418
  • Rank 2 Damage changed from 515|412|309|206 to 382|409|436|464
  • Rank 3 Damage changed from 550|440|330|220 to 400|436|473|509
Banshee Missile
Banshee Missile
  • Cooldown increased from 8|8|8 to 9|9|9
  • Damage increased from 350|365|400 to 390|420|450
Death Spiral
Death Spiral
  • Cooldown increased from 10|10|10 to 11|11|11
  • Radius increased from 2|3|4 to 4|5|6
  • Damage decreased from 180|185|198 to 170|180|190
  • Now has a 1.2x damage multiplier against wildlife
Lightning Strike
Lightning Strike
  • Cooldown increased from 11|9|7 to 12|10|8
  • Delay before explosion spawns changed from 1.25|1.25|1.25 to 1.40|1.40|1.40
  • Radius decreased from 7|8|9 to 7|7.9|8.6
  • Rank 2 Damage increased from 412 to 420
Wraith
WraithMonster
Health
Health
  • Stage 1 health decreased from 8,100 to 6,500
Warp Blast
Warp Blast
  • Range increased from 24|30|36 to 26|30|36
Abduction
Abduction
  • Obstruction Check Percentage Fail increased from 0.2 to 0.7
  • Obstruction Check Spread Distance decreased from 1.5 to 0.01
  • These two changes give Wraith the same Abduction consistency as vanilla while preventing hunters from being teleported into Wraith's hands when the ability whiffs near them
  • Can now deal damage when it lands on terrain or a large entity again
  • Damage radius when landing on terrain or large entity decreased from 3 to 0.5 — This eliminates situations where damage was dealt despite Abduction whiffing near the hunter
Supernova
Supernova
  • Melee Damage buff while inside Supernova decreased from +0%|+5%|+10% to 0% at all ranks
  • Melee base damage per swing increased from 55|55|55 to 55|58|61
Contextual Combat
Contextual Combat
  • Light Melee Knockback Magnitude changed from 8|10|12 at Stage 1|2|3 to 5 across all ranks
Decoy
Decoy
  • Cooldown increased from 28.7|25.9|23 to 35|33|30
  • Now has 2 charges
  • Duration decreased from 4.7|5.9|7 to 2.25 seconds at all ranks
  • Taking damage no longer nullifies invisibility
  • Now grants 20|25|30% Movement Speed and 40|50|60% Climb Speed while active
Behemoth
BehemothMonster
Health
Health
  • Stage 1 health increased from 11,000 to 12,600
Feeding Speed
Feeding Speed
  • Base Feeding Speed increased by 15% (0.40 → 0.46)
Traversal
Traversal
  • In-Combat Traversal Cooldown decreased from 10 to 9 seconds
  • Traversal cost to enter roll decreased from 10 to 2.5
  • Traversal Regeneration delay upon exiting roll decreased from 1 to 0.5 seconds
  • Minimum Traversal required to enter roll decreased from 20 to 10
Rock Wall
Rock Wall
  • Can now be cast in the air
  • Cast Animation Speed increased from 1 to 1.7
  • Knockback Angle decreased from 50 to 5
  • Knockback Radius increased from 3.1 to 5
  • No aerial control applied to hunters after they are hit by Rock Wall set from false to true — This change will keep hunters crowd controlled until they make contact with the ground
Fissure
Fissure
  • Can now be cast in the air
Tongue Grab
Tongue Grab
  • Can now be cast in the air
Lava Bomb
Lava Bomb
  • Can now be cast in the air
  • Number of bloblets from 5 to 6|8|10
Gorgon
GorgonMonster
Health
Health
  • Stage 1 health increased from 7,100 to 8,600
Spider Trap
Spider Trap
  • Health changed from 190|209|230 to 210 across all ranks
  • Arm Time increased from 1 to 1.5 seconds across all ranks
  • Cooldown increased from 14|14|14 to 14|18|22
  • Now has extra charges based on points invested
  • Walk Speed decreased from 12 to 6 across all stances
  • Sprint and Max Speed decreased from 9 to 8 across all stances
Web Snare
Web Snare
  • Speed decreased from 20|25|32.5 to 18|22|26
  • Spawn Delay increased from 0.5 to 0.75
  • Radius decreased from 4|5|6 to 1.7|1.7|1.7
  • Length decreased from 2|3|4 to 1 across all ranks
  • Radius now grows the longer it travels — Growth Rate increased from 0.5|0.5|0.5 to 0.8|1.0|1.2
  • Damage per second changed from 200|204|220 to 198|214|231
  • Update Tick Frequency decreased from 0.5 to 0.2 — Damage is now more spread out
  • Knockback Magnitude decreased from 12|13|14 to 8|9|10
  • Lifetime increased from 2 to 10 across all ranks
  • Debuff applied to hunters changed from -83% Movement Speed to -14/-20/-26% jetpack thrust in all directions and -100% Jump Height
Acid Spit
Acid Spit
  • Grid size of acid on terrain increased from 2|2.5|3 to 2.5|3.5|4.5
  • Duration of spitting animation increased from 2|2|2 to 2|2.5|3
  • Direct Damage of Acid Spit decreased from 39|40|42 to 12|14|16
  • Acid pool now applies +15% Damage Received to hunters standing in acid pools
  • Lifetime of acid pool increased from 3|3|3 to 4|5|6
  • Damage per second increased from 100|102|110 to 105|115|125
  • Acid pool Wildlife damage multiplier increased from 0.5x to 1.5x
Mimic
Mimic
  • Health increased from 380|415|450 to 900|950|1,000
  • Break Damage decreased from 1,200 to 800|850|900
  • Cooldown increased from 12 to 15 across all ranks
  • Delay before activating explosion increased from 1 to 3 seconds
  • Direct Damage on Mimic explosion removed
  • DOT Damage increased from 70|71|77 to 94|99|104
  • DOT Duration increased from 6 to 8 seconds across all ranks
  • Update Tick Frequency decreased from 1 to 0.2 seconds
  • Mimic now has +65% Melee DamageReconciled 1.9
  • Health decay decreased from 32 per second to 0
  • Now has -20% Traversal Regeneration while in Mimic form
Markov
MarkovAssault
Arc Mines
Arc Mines
  • Toss Distance increased from 7 to 10
  • Can now be planted on breakables
Lightning Gun
Lightning Gun
  • Reworked — Now fires a precise beam instead of a lock-on effect, capable of hitting weak spots, limbs, torso, and headshots
  • 100 ammo per clip
  • 5 seconds to deplete a full clip
  • 280 damage per second
  • Range of 40
  • Reload Time of 7.5 seconds
Blitz Markov
Blitz MarkovAssault
Tesla Mines
Tesla Mines
  • Toss Distance increased from 7 to 10
  • Can now be planted on breakables
Hyde
HydeAssault
Toxic Grenade
Toxic Grenade
  • Toxic Cloud radius increased from 10 to 15
Flamethrower
Flamethrower
  • Recharge increased from 1 to 3.3 seconds to match his old reload time
Torvald
TorvaldAssault
Mortar Cannon
Mortar Cannon
  • Damage per mortar decreased from 160 to 145
  • Ammo Capacity increased from 5 to 6
Wasteland Maggie
Wasteland MaggieTrapper
Flame Snare
Flame Snare
  • Health decreased from 50 to 25
  • Toss Distance decreased from 15 to 10
Griffin
GriffinTrapper
Harpoon Gun
Harpoon Gun
  • Damage increased from 75 to 150
Crow
CrowTrapper
Stasis Gun
Stasis Gun
  • Charged Shot stasis slow decreased from -47% to -37%
  • Charged Shot gravity applied to Kraken and Elder Kraken decreased from +100% to +75%
  • Rapid Fire Shot duration decreased from 1.5 to 1.0 seconds
Jack
JackTrapper
Dual Pistols
Dual Pistols
  • Now supports full auto — Fire button can be held instead of pressed
Repulsor
Repulsor
  • Strength increased from 0.95 to 1.05
  • Reload Time increased from 3.5 to 4 seconds
  • Ammo Capacity decreased from 500 to 400
  • Ammo consumed when Repulser is effective decreased from 37 to 29Reconciled 1.9 — This change only impacts when monsters are walking towards the Repulser, not when they traverse towards it
  • Effective Angle increased from 47 to 60 degrees
  • Scalar that pushes Kraken and Elder Kraken downward changed from 0.1 to 0.5 — Now at full strength immediately rather than gradually increasing
  • Scalar that pushes Kraken and Elder Kraken upward changed from 0.1 to 0.5 — Now at full strength immediately rather than gradually increasing
  • Upward acceleration increased from 2 to 20 to match downward acceleration
Bucket
BucketSupport
Sentry Guns
Sentry Guns
  • Can now be planted on breakables
  • Engage Distance decreased from 40 to 38
  • Disengage Distance decreased from 45 to 40
  • Horizontal Spread increased from 9 to 10
  • Vertical Spread increased from 10 to 11
Guided Missile Launcher
Guided Missile Launcher
  • Now supports full auto — Fire button can be held instead of pressed
Sunny
SunnySupport
Shield Drone
Shield Drone
  • Toss Distance increased from 8 to 10
  • Can now be planted on breakables
  • Shield Capacity increased from 730 to 840
  • Range increased from 45 to 60
Val
ValMedic
Tranquilizer Gun
Tranquilizer Gun
  • Fixed bug where it wouldn't bring Kraken or Elder Kraken down — Now properly inflicts +50% gravity on them
Lazarus
LazarusMedic
Silenced Sniper Rifle
Silenced Sniper Rifle
  • Now supports full auto — Fire button can be held instead of pressed
  • Can now toggle zoom while firing
Slim
SlimMedic
Leech Gun
Leech Gun
  • Bullet Damage decreased from 7 to 6 Reconciled 1.9
  • Reticle changed from custom Leech Gun reticle to default shotgun reticle
  • Added Cooldown Time of 0.35 seconds
  • Added Decay During Cooldown of 0.2
Spore Cloud Launcher
Spore Cloud Launcher
  • Monster Smell Range reduction while inside spore cloud decreased from -75% to -85%
  • Radius increased from 13 to 15
Patch 1.5 12 Jul 2025
42 changes
Global — Monsters
Global — Monsters
  • Energy required to evolve to Stage 2 increased from 18 to 20
  • Pounce Damage adjusted from 70|90|110 every 0.5 seconds at Stages 1|2|3 to 90 every 0.5 seconds across all stages
Global — Hunters
Global — Hunters
  • Default Max and Sprint Speed decreased from 6.05 to 5.885
Perks
Perks
MonsterMonster Perks
Traversal Regeneration
Traversal Regeneration
  • Decreased from +30% to +20%
Feeding Speed
Feeding Speed
  • Decreased from +75% to +60%
HunterHunter Perks
Movement Speed
Movement Speed
  • Run Speed decreased from +70% to +68%
Goliath
GoliathMonster
Leap Smash
Leap Smash
  • Radius VFX indicator now appears 5 seconds prior to impact instead of 1
Meteor Goliath
Meteor GoliathMonster
Leap Smash
Leap Smash
  • Radius VFX indicator now appears 5 seconds prior to impact instead of 1
  • Radius at Rank 2 decreased from 5.9 to 5.8
  • Radius at Rank 3 decreased from 7.2 to 7
  • GoliathMeteorBurnLeap DOT Damage decreased from 25 to 21
Rock Throw
Rock Throw
  • GoliathMeteorBurnRock DOT Damage increased from 25 to 31
Flame Blast
Flame Blast
  • GoliathMeteorBurnFlame DOT Damage decreased from 25 to 10
Charge
Charge
  • GoliathMeteorBurnCharge DOT Damage decreased from 25 to 18
Kraken
KrakenMonster
Lightning Strike
Lightning Strike
  • Can be moved again
Wraith
WraithMonster
Warp Blast
Warp Blast
  • Radius decreased from 6|7.5|9 to 5.5|6.7|7.6
Supernova
Supernova
  • Radius increased from 17.3|21.6|26 to 20|24|28
Abduction
Abduction
  • Fixed issue where Wraith would grab hunters even though they dodged, the ability whiffed completely, or it was stopped by terrain 5-10 meters away from the target — Likelihood of this occurring significantly decreased
  • No longer deals damage to large wildlife
Health
Health
  • Increased from 6,500|10,000|13,500 to 8,100|11,600|15,100
Behemoth
BehemothMonster
Tongue Grab
Tongue Grab
  • Cooldown decreased from 10 to 9 seconds across all ranks
Blitz Markov
Blitz MarkovAssault
Tesla Mines
Tesla Mines
  • Gold Mine Damage increased from 1,250 to 1,450
  • Time to progress to next stage decreased from 5 to 4 seconds
  • Trigger Radius increased from 2.5|3.5|4.5|5.5 to 3.5|4.5|5.5|6.5
Hyde
HydeAssault
Flamethrower
Flamethrower
  • DOT Damage decreased from 43 to 33
  • DOT Duration decreased from 8 to 7 seconds
  • Changed from infinite ammo to consuming 1 ammo every 0.1 seconds
Parnell
ParnellAssault
Super Soldier
Super Soldier
  • Removed +100% Quick Switch while active
  • Damage Received while active increased from +10% to +12%
  • Jump Height while active decreased from +300% to +250%
Jack
JackTrapper
Jack Passive
Jack Passive
  • Restored — Does not stack with the Hunter Movement Speed Perk
Sunny
SunnySupport
Shield Drone
Shield Drone
  • Reload Time before another Shield Drone can be placed decreased from 5 to 4.5 seconds
  • Time it takes to reach full Shield Capacity increased from 5 to 9 seconds
Slim
SlimMedic
Spore Cloud Launcher
Spore Cloud Launcher
  • No longer gives Damage Resistance to hunters inside the Spore Cloud
  • Now applies -70% Smell Range Debuff on the Monster — This is not the same as vanilla where it would occlude smell entirely; this only impacts the range of the smell pulse
Healing Burst
Healing Burst
  • Normal Healing for teammates decreased from 208 to 175
  • Incapacitated Healing for himself and teammates increased from 201 to 280
  • Normal Healing for himself increased from 195 to 215
Emet
EmetMedic
Replay Cannon
Replay Cannon
  • Rocket Homing Speed increased from 30 to 40
  • Rocket turn speed increased from 30 to 40
  • Rocket laziness increased from 10 to 20
  • Rocket homing turn speed increased from 10 to 20
Healing Buoy
Healing Buoy
  • Healing Burst can now be emitted from buoys before being armed
Boost Buoy
Boost Buoy
  • Reload Time increased from 12 to 16 seconds
  • Lifetime increased from 7 to 9 seconds
Patch 1.4 2 Jul 2025
154 changes
Game Rules
Game Rules
  • Added dropship reinforcement timer of 1:45 in custom game options
Wildlife
Wildlife
  • Initial Spawn Delay of wildlife in Hunt mode decreased from 20 to 15 seconds
  • Death cooldown of Prey wildlife when killed by the Monster decreased from 480 to 360
  • Prey spawn cap increased from 20 to 40Reconciled 1.9
Progression
Progression
  • Three star masteries now unlocked for all characters
Global — Hunters
Global — Hunters
  • Default Max and Sprint Speed increased from 5.5 to 6.05
Global — Monsters
Global — Monsters
  • Default Max and Sprint Speed increased from 7.5 to 8.4735 Reconciled 1.9
  • Swimming Max and Sprint Speed increased from 6.5 to 7.3125
  • Crouch Max and Sprint Speed increased from 5.5 to 6.1875
Perks
Perks
MonsterMonster Perks
Movement Speed
Movement Speed
  • Sprint Speed decreased from +25% to +6%
  • Run Speed decreased from +25% to +6%
Damage Bonus
Damage Bonus
  • Now only applies to abilities instead of applying to abilities, melees, and pounces
HunterHunter Perks
Jump Height
Jump Height
  • Decreased from +300% to +250%
Jetpack Recharge
Jetpack Recharge
  • Decreased from +75% to +60%
Capacity
Capacity
  • Now has a -40% Reload Debuff on Battery Weapons
Movement Speed
Movement Speed
  • Changed from +25% Sprint Speed to +70% Run Speed
Goliath
GoliathMonster
Charge
Charge
  • Radius increased from 2.7|3.4|4.4 to 3|3.7|4.5
  • In-Combat Cooldown decreased from 8 seconds across all ranks to 8|7|6 seconds
  • Speed increased from 16|17|18 to 16|17.5|19
  • Duration increased from 1.4|1.75|2.3 to 1.4|1.8|2.4
Leap Smash
Leap Smash
  • Rank 3 Radius decreased from 7.6 to 7 meters
Meteor Goliath
Meteor GoliathMonster
Rock Throw
Rock Throw
  • Now has its own unique DOT effect called GoliathMeteorBurnRock which stacks with his other three abilities
  • DOT Duration of 6 seconds
  • DOT Damage per second decreased from 40 to 25
Charge
Charge
  • Now has its own unique DOT effect called GoliathMeteorBurnCharge which stacks with his other three abilities
  • DOT Duration of 6 seconds
  • DOT Damage per second decreased from 40 to 25
  • Radius increased from 2.7|3.4|4.4 to 3|3.7|4.5
  • In-Combat Cooldown decreased from 10 seconds across all ranks to 10|9|8
  • Speed increased from 16|17|18 to 16|17.5|19
Leap Smash
Leap Smash
  • Now has its own unique DOT effect called GoliathMeteorBurnLeap which stacks with his other three abilities
  • DOT Duration of 6 seconds
  • DOT Damage per second decreased from 40 to 25
  • Radius changed from 4.6|5.8|7.6 to 4.6|5.9|7.2
Flame Blast
Flame Blast
  • Now has its own unique DOT effect called GoliathMeteorBurnFlame which stacks with his other three abilities
Kraken
KrakenMonster
Lightning Strike
Lightning Strike
  • Radius increased from 5|6|7 to 6|7|8
  • Can no longer be moved
Aftershock
Aftershock
  • Gain +10% Damage Resistance while casting
Traversal
Traversal
  • In-Combat Traversal Cooldown decreased from 17 to 14 seconds
Elder Kraken
Elder KrakenMonster
Lightning Strike
Lightning Strike
  • Radius increased from 4|5|6.4 to 5|6|7
  • Damage redistributed between targets — Highest damage applied to closest target, lowest to furthest
Chain Lightning
Chain Lightning
  • Gain +10% Damage Resistance while casting
  • Radius changed from 7|8.8|11.2 to 8|9|10
Banshee Missile
Banshee Missile
  • Damage decreased from 500|515|550 to 350|365|400
Death Spiral
Death Spiral
  • Radius decreased from 3|4|5 to 2|3|4
  • Damage decreased from 200|206|220 to 180|185|198 per second
Traversal — Movement
Traversal — Movement
  • Max Flight Speed increased from 10 to 11.5
  • Max Flight Speed while tranquilized increased from 10 to 11.5
  • Max Flight Speed while in stasis increased from 10 to 11.5
Behemoth
BehemothMonster
Tongue Grab
Tongue Grab
  • Cooldown increased from 7 to 10 seconds
Lava Bomb
Lava Bomb
  • DOT Damage duration decreased from 6 to 3 seconds
Traversal — Stage 1 & 2 & 3
Traversal — Stage 1 & 2 & 3
  • Roll damage decreased from 190 to 175 across all stages
Traversal — Stage 1
Traversal — Stage 1
  • Acceleration Direction increased from 5 to 10
  • Minimum Speed increased from 6 to 10
  • Harpoon Drag Power increased from 0.2 to 0.25
Traversal — Stage 2
Traversal — Stage 2
  • Acceleration Direction increased from 5 to 10
  • Minimum Speed increased from 6 to 9
  • Harpoon Drag Power increased from 0.2 to 0.23
Traversal — Stage 3
Traversal — Stage 3
  • Acceleration Direction increased from 5 to 10
  • Minimum Speed increased from 6 to 8
  • Minimum Speed power increased from 0.2 to 0.21
Markov
MarkovAssault
Lightning Gun
Lightning Gun
  • Main beam damage per second increased from 150 to 165
  • Chain beam damage increased from 5 to 33
Assault Rifle
Assault Rifle
  • Minimum Spread decreased from 1.1 to 1
  • Maximum Spread increased from 4 to 9
  • Attack Spread decreased from 1.5 to 1.25
  • Spread Decay increased from 0.7 to 1
  • Movement Spread modifier increased from 0.1 to 0.25
  • Rotation Spread modifier increased from 0.1 to 1
  • Radial Falloff Exponent increased from 1 to 1.75
  • Cooldown Time added of 0.075
  • Decay During Cooldown added of 0.2
  • Minimum Spread modifier while aiming down sights decreased from 0.35 to 0
  • Maximum Spread modifier while aiming down sights increased from 0.35 to 0.5
  • Spread Decay modifier while aiming down sights decreased from 1 to 0.5
  • Movement Spread modifier while aiming down sights decreased from 1.0 to 0
  • Rotation Spread modifier while aiming down sights decreased from 1.5 to 1
Arc Mines
Arc Mines
  • Health increased from 25 to 91
  • Knockback from explosions disabled
  • Damage decreased from 600 to 455
Blitz Markov
Blitz MarkovAssault
Tesla Gun
Tesla Gun
  • Range increased from 25 to 26
  • Maintain Angle increased from 28 to 33
  • Reload Delay if weapon is not fully emptied increased from 1 to 2.5 seconds
Light Machine Gun
Light Machine Gun
  • Ammo Capacity increased from 25 to 40
  • Spread improved similar to Markov Assault Rifle changes
Tesla Mines
Tesla Mines
  • Number of Tesla Mines allowed in the world decreased from 3 to 1
  • Health increased from 25 to 270
  • Time to progress to next stage increased from 4 to 5 seconds
  • Toss Distance increased from 7 to 10
  • Knockback from explosion disabled
  • Trigger Radius increased from 4.9 meters across all stages to 2.5|3.5|4.5|5.5
  • Explosion damage adjusted from 350|550|750|950 to 350|550|950|1,250
Hyde
HydeAssault
Flamethrower
Flamethrower
  • Changed from Gun Weapon to Battery Weapon
  • Burn DOT Duration increased from 6 to 8 seconds
  • Burn DOT Damage increased from 20 to 43 per second
Minigun
Minigun
  • Bullet Damage decreased from 25 to 12.5
  • Ammo Capacity increased from 80 to 160
  • Rate of Fire increased from 400 to 800
Toxic Grenade
Toxic Grenade
  • Proximity Detonation Radius decreased from 8 to 4
Parnell
ParnellAssault
Super Soldier
Super Soldier
  • Self damage increased from 135 to 250
  • Damage type changed from Pierce to Crush — Self damage is now blocked by shields
  • Now grants +10% Damage Received while active
  • Now grants +100% Quick Switch while active
Lennox
LennoxAssault
Autocannon
Autocannon
  • Changed from Gun Weapon to Battery Weapon
  • Movement Spread modifier while aiming down sights decreased from 1 to 0
  • Rotation Spread modifier while aiming down sights decreased from 1 to 0
Maggie
MaggieTrapper
Machine Pistol
Machine Pistol
  • Spread Decay increased from 1 to 2
Harpoon Traps
Harpoon Traps
  • Arm Time increased from 5 to 6 seconds
Wasteland Maggie
Wasteland MaggieTrapper
Flame Snare
Flame Snare
  • Trigger Distance decreased from 25 to 22
  • Release distance decreased from 33 to 30
Griffin
GriffinTrapper
Sound Spikes
Sound Spikes
  • Sneak Detection Radius increased from 20 to 27 meters
Abe
AbeTrapper
Stasis Grenades
Stasis Grenades
  • Stasis slow decreased from -60% to -47%
Crow
CrowTrapper
Pet Bat Ray
Pet Bat Ray
  • Minimum respawn delay after Gobi flight is finished increased from 6 to 9 seconds
  • Starting speed when Gobi is released decreased from 1 to 0.5
  • Time it takes for Gobi to accelerate to full speed decreased from 3 to 2 seconds
Kinetic Long Rifle
Kinetic Long Rifle
  • Time to Charge up a shot increased from 1 to 1.1 seconds
Stasis Gun
Stasis Gun
  • Stasis slow decreased from -60% to -47% for both Charged and Rapid Fire shots
Jack
JackTrapper
Survey Satellite
Survey Satellite
  • Reload Time increased from 30 to 40 seconds
Jack Passive
Jack Passive
  • Removed as it was interacting with the new Hunter Move Speed Perk to increase the strength of his passive to an exploitable degree
Hank
HankSupport
Laser Cutter
Laser Cutter
  • Bullet Damage increased from 10 to 11 — Note: this buff was applied to the wrong file and never actually changed the Laser Cutter; the file is reverted in 1.9, so the damage is unchangedReconciled 1.9
Tech Sgt. Hank
Tech Sergeant HankSupport
Shield Charger
Shield Charger
  • Fixed exploit where players could spam the fire button to grant more shields than intended
  • Ammo Capacity increased to now yield a full shield for a hunter in one clip
Bucket
BucketSupport
Sentry Guns
Sentry Guns
  • Toss Distance increased from 7 to 10 meters
  • Engage Distance increased from 30 to 40
  • Disengage Distance increased from 30 to 45
  • Horizontal Spread decreased from 15 to 9
  • Vertical Spread decreased from 16 to 10
  • Rate of Fire increased from 5 to 7
  • Bullet Damage decreased from 18 to 8
Cabot
CabotSupport
Rail Cannon
Rail Cannon
  • Bullet component of Rail Cannon shot can now trigger weak points
Damage Amplifier
Damage Amplifier
  • Minimum Ammo Required To Fire Weapon increased from 10 to 70
Sunny
SunnySupport
Shield Drone
Shield Drone
  • Reload Time before another Shield Drone can be placed increased from 1 to 5 seconds
  • Health decreased from 250 to 180
Jetpack Booster
Jetpack Booster
  • Strength of jetpack thrust buff provided by the Jetpack Booster decreased from +25% to +15% in all directions except vertical thrust direction
  • Strength of jetpack thrust buff provided by the Jetpack Booster decreased from +25% to +5% to for vertical thrust direction
Kala
KalaSupport
Teleporter Pads
Teleporter Pads
  • Health increased from 25 to 90
  • Knockback from explosion disabled
Armor Reducer
Armor Reducer
  • Maintain Angle increased from 25 to 30 degrees
  • Reload Time increased from 15 to 20 seconds
Siren Missiles
Siren Missiles
  • Armed Homing Speed increased from 6 to 10
Val
ValMedic
Healing Burst
Healing Burst
  • Normal Healing for Teammates decreased from 332 to 300
Tranquilizer Gun
Tranquilizer Gun
  • Tranquilizer slow changed from undisclosed to -37%
Rogue Val
Rogue ValMedic
Chain Med Gun
Chain Med Gun
  • Range increased from 35 to 40
  • Incapacitated Healing for teammates increased from 120 to 130
Healing Field
Healing Field
  • Radius increased from 30 to 40
  • Incapacitated Healing for herself and teammates decreased from 60 to 50
Lazarus
LazarusMedic
Lazarus Device
Lazarus Device
  • Charge up time to revive increased from 1 to 1.5 seconds
Caira
CairaMedic
Adrenaline Field
Adrenaline Field
  • Duration decreased from 13 to 7 secondsReconciled 1.9
  • Reload Time decreased from 60 to 28 seconds
Slim
SlimMedic
Spore Cloud Launcher
Spore Cloud Launcher
  • Smell occlusion removed
  • Now gives +8% Damage Resistance to Hunters inside the Spore Cloud
  • Radius increased from 12 to 13 meters
  • Duration decreased from 7 to 5 seconds
Healing Burst
Healing Burst
  • Incapacitated Healing for Teammates decreased from 300 to 201
Emet
EmetMedic
Healing Buoy
Healing Buoy
  • Arm Time decreased from 2 to 1 second
  • Radius increased from 15 to 16.5
  • Healing Burst cannot be emitted from buoys until armed
  • Normal Healing per second for teammates and himself increased from 40 to 45
Boost Buoy
Boost Buoy
  • Previous ability replaced with new item called Boost Buoy
  • Lifetime of 7 seconds
  • Provides jetpack thrust buff to hunters with similar values to Sunny's Jetpack Booster

Characters

Every hunter's changes across all patches, organised by character.

Monster

Eat wildlife and evolve.

Assault

The damage dealer in the group.

Trapper

They hunt down and trap the monster.

Support

Provides the team a tactical advantage.

Medic

They keep the team alive.

Monster
GOLIATH
Goliath is Team Monster’s brawler. He uses straightforward, close combat tactics to crush his enemies. Rock Throw and Fire Breath do exactly what it says on the tin, while Leap Smash and Charge serve double duty, both as devastating attacks and as a way to travel extra distance.
Skins
GENERAL
Health9,600|13,000|18,000
Stage 1|2|3
Armor4,000|5,000|6,000
Stage 1|2|3
Feeding Speed0.4
CONTEXTUAL COMBAT
Heavy Melee Damage225
Light Melee Damage90
MOVEMENT
Climb Speed×1.25
Run Speed4.5 m/s
Sprint Speed8.4375|6.1875 m/s
Standing|Crouching
Rock Throw
Ability 1
Rock Throw
MASTERY +10% Damage

Throw a large rock that deals massive damage.
  • Rock Throw Speed of 26|33|43
  • Cooldown of 8 seconds

Rock Throw is divided into two components: direct damage and splash damage.

Direct Damage

  • Damage of 332|342|365

Splash Damage

  • Minimum radius of 3|4|5.5 meters
  • Maximum radius of 4|5|6.5 meters
  • Damage of 332|342|365

Splash damage decreases the further the target is from the point of impact.

Leap Smash
Ability 2
Leap Smash
MASTERY +10% Range

Leap into the air and slam into the ground, damaging all enemies in its radius.
  • Damage of 500|515|550
  • Radius of 4.6|5.8|7 meters
  • Out-of-Combat Cooldown of 22|20|18 seconds
  • In-Combat Cooldown of 9|8|7 seconds
Fire Breath
Ability 3
Fire Breath
MASTERY +10% Range

Breathe a jet of fire at enemies, igniting any caught in the blaze.
  • Direct Damage of 66|68|70 per tick
  • Attack Tick Rate of 0.2
  • Range of 16.5|21|27 meters
  • Angle of 12|15|19 degrees
  • Duration of 1.05 seconds
  • Cooldown of 8 seconds

Flame Breath ignites enemies on hit.

Burn Goliath 1 (Rank 1 only)

  • Damage of 40 per second
  • Update Tick Frequency of 1.0
  • Duration of 3 seconds

Burn Goliath 2 (Rank 2 only)

  • Damage of 41 per second
  • Update Tick Frequency of 1.0
  • Duration of 3 seconds

Burn Goliath 3 (Rank 3 only)

  • Damage of 42 per second
  • Update Tick Frequency of 1.0
  • Duration of 3 seconds
Charge
Ability 4
Charge
MASTERY +10% Duration

Rapidly sprint forward, damaging and knocking back any enemies caught in your path.
  • Direct Damage of 415|427|457
  • Radius of 3|3.7|4.5 meters
  • Speed of 16|17.5|19
  • Duration of 1.4|1.8|2.4 seconds
  • Out-of-Combat Cooldown of 22 seconds
  • In-Combat Cooldown of 8|7|6 seconds
Goliath Traversal
Traversal › Leap

Traverses the environment by leaping in the aimed direction. Three stamina bars allow up to three leaps in succession, each recharging over time. The Goliath can climb almost any surface.

Traversal Cooldown33s out of combat · 14s in combat
STAGE 1
Maximum Leap Distance16
Leap Takeoff Speed24
Leap Gravity20
STAGE 2
Maximum Leap Distance16
Leap Takeoff Speed26
Leap Gravity24
STAGE 3
Maximum Leap Distance17
Leap Takeoff Speed28
Leap Gravity28
ENERGY
Energy Requirement30
stamina needed to leap
Energy Cost30
stamina spent per leap
TAKEOFF
Leap Takeoff Angle20°
Minimum Angle20°
Maximum Angle70°
Monster
METEOR GOLIATH
Meteor Goliath slams into Shear, burning his enemies with searing blue flame! Rock Throw, Fire Breath, Leap Smash and Charge all set enemies on fire! The residual fire damage allows Meteor Goliath to successfully spread out attacks instead of focusing down a single target.
Skins
GENERAL
Health9,600|13,000|18,000
Stage 1|2|3
Armor4,500|5,500|6,500
Stage 1|2|3
Feeding Speed0.4
CONTEXTUAL COMBAT
Heavy Melee Damage225
Light Melee Damage90
MOVEMENT
Climb Speed×1.25
Run Speed4.5 m/s
Sprint Speed8.4375|6.1875 m/s
Standing|Crouching
Rock Throw
Ability 1
Rock Throw
MASTERY +10% Damage

Throw a large rock that deals massive damage and sets enemies on fire.
  • Rock Throw Speed of 29|36|46
  • Cooldown of 8 seconds

Direct Damage

  • Damage of 254|261|283

Splash Damage

  • Minimum radius of 3|4|5.5 meters
  • Maximum radius of 4|5|6.5 meters
  • Damage of 254|261|283

Burn DOT

  • Damage of 45 per second
  • Damage to creatures multiplier of ×1.75
  • Update Tick Frequency of 0.25
  • Duration of 7 seconds
Leap Smash
Ability 2
Leap Smash
MASTERY +10% Range

Leap into the air and slam into the ground, damaging and igniting all enemies in its radius.
  • Damage of 332|427|457
  • Radius of 4.6|5.8|7 meters
  • Out-of-Combat Cooldown of 24|23|22 seconds
  • In-Combat Cooldown of 11|10|9 seconds

Burn DOT

  • Damage of 45 per second
  • Damage to creatures multiplier of ×1.75
  • Update Tick Frequency of 0.25
  • Duration of 7 seconds
Flame Blast
Ability 3
Flame Breath
MASTERY +10% Range

Breathes a jet of fire at enemies, igniting any caught in the blaze.
  • Direct Damage of 196|236|298
  • Range of 20|23|28 meters
  • Angle of 13|16|19
  • Duration of 0.6 seconds
  • Cooldown of 9 seconds

Flame Breath Burn DOT

  • Damage of 15 per second
  • Damage to creatures multiplier of ×4
  • Update Tick Frequency of 0.25
  • Duration of 4 seconds
  • Inflicts a +5% Increased Damage Taken debuff
Charge
Ability 4
Charge
MASTERY +10% Duration

Rapidly sprint forward, damaging and knocking back any enemies caught in your path. Successful hits ignite enemies.
  • Direct Damage of 300|387|414
  • Radius of 3.5|4|4.5 meters
  • Speed of 16|17.5|19
  • Duration of 2.25|2.75|3.25 seconds
  • Out-of-Combat Cooldown of 22 seconds
  • In-Combat Cooldown of 9|8|7 seconds

Burn DOT

  • Damage of 45 per second
  • Damage to creatures multiplier of ×1.75
  • Update Tick Frequency of 0.25
  • Duration of 7 seconds
Meteor Goliath Traversal
Traversal › Leap

Traverses the environment by leaping in the aimed direction. Three stamina bars allow up to three leaps in succession, each recharging over time. The Meteor Goliath can climb almost any surface.

Traversal Cooldown36s out of combat · 15s in combat
LEAP
Maximum Leap Distance20
Leap Takeoff Speed25
Leap Gravity23
ENERGY
Energy Requirement30
stamina needed to leap
Energy Cost30
stamina spent per leap
TAKEOFF
Leap Takeoff Angle20°
Minimum Angle20°
Maximum Angle70°
Monster
KRAKEN
Death from above. Lightning Strike, Banshee Mines, and Vortex can all be cast from afar, allowing Kraken to engage the enemy while airborne. Aftershock requires Kraken to get close to his enemies but the risk pays off with big damage.
Skins
GENERAL
Health9,600|13,000|18,000
Stage 1|2|3
Armor3,000|4,000|5,000
Stage 1|2|3
Feeding Speed0.44
CONTEXTUAL COMBAT
Heavy Melee Damage175
Light Melee Damage80
Air Projectile Damage140
ranged while airborne
MOVEMENT
Climb Speed×1.0
Run Speed4.5 m/s
Sprint Speed8.4375|6.1875 m/s
Standing|Crouching
Lightning Strike
Ability 1
Lightning Strike
MASTERY +10% Damage

Summons a devastating bolt of lightning. You can aim the bolt while you channel it.
  • Damage of 540|556|594
  • Minimum radius of 7|8|8.6 meters
  • Maximum radius of 7|8|8.6 meters
  • Charge up time of 1.4 seconds
  • Spawn Delay of 0.1 seconds after Charge up
  • Cooldown of 11|10|9 seconds
Banshee Mine
Ability 2
Banshee Mine
MASTERY +10% Damage

Fires homing energy bombs that explode on impact with an enemy.
  • Charges per rank of 1|2|3
  • Maximum of 3 Banshee Mines in the world
  • Cooldown of 7|12|15 seconds

Banshee Mine

  • Invulnerability duration of 1.5 seconds
  • Arm Time of 1.5 seconds
  • Homing Delay of 1.5 seconds
  • Homing Speed of 20
  • Homing Range of 12 meters
  • Minimum detonation distance of 1 meter
  • Flight duration of 4 seconds
  • Mine health of 1
  • Minimum Explosion Radius of 3|4|5 meters
  • Maximum Explosion Radius of 3|4|5 meters
  • Damage of 279|299|319
Aftershock
Ability 3
Aftershock
MASTERY +10% Damage

Surrounds you in a cloud of electricity that charges up and shocks enemies caught in its radius when it explodes.
  • Damage of 480|494|528
  • Range of 8.2|9.2|11 meters
  • Cooldown of 12|10|8 seconds

While casting Aftershock, Kraken receives a 10% damage reduction.

Vortex
Ability 4
Vortex
MASTERY +10% Damage

Fires a wave of energy that knocks back and damages enemies caught in its path.
  • Damage of 288|296|317
  • Radius of 3|4|5 meters
  • Length of 3 meters
  • Speed of 17.6|22|26
  • Infinite Lifetime
  • Cooldown of 7 seconds

Once Vortex connects with wildlife, it applies a DOT.

Wildlife DOT

  • Damage of 31 per second
  • Update Tick Frequency of 0.25
  • Duration of 2 seconds

A 1.2x wildlife damage modifier also applies on top of the base DOT damage.

Kraken Traversal
Traversal › Flight

Traverses the environment by flying in the aimed direction. Gravity never sets in during flight, so altitude can be held indefinitely. Each air burst launches the Kraken forward and up with a strong lunge. Flight speed is slow, so the Kraken relies on its air bursts to cover distance. Three stamina bars allow up to three air bursts in succession, each recharging over time. The Kraken can climb almost any surface.

Traversal Cooldown18s out of combat · 14s in combat
MOVEMENT
Acceleration35
Glide Speed8.8
Glide Speed (Tranquilized)8.8
Glide Speed (Stasis)8.8
Maximum Fall Speed7
Height Ceiling25
Repulse Down Acceleration20
Repulse Up Acceleration20
Repulse Scalars0.05 down start
0.05 down maximum
0.5 up start
0.5 up maximum
Tether Acceleration (gun/trap)20 / 2
Charges Energy Mid-air (Combat)Yes
Charges Energy Mid-air (Out of Combat)Yes
No Gravity Using AbilitiesYes
BOOST
Energy Cost33.3
Vertical Speed35
Vertical (from ground)25
Horizontal Speed35
Upward Angle40°
PHYSICS
Drag Coefficient1.4
Extra Drag (ceiling)1.2
Extra Lateral Drag1
Gravity Growth Rate0
Gravity Growth (Still)0
Gravity Growth (Combat)0
Gravity Growth (Still, Combat)0
Extra Gravity (Tranquilized)4
Extra Gravity (Stasis)5
Gravity Delay After Boost0s
Air Time Before Gravity0s
Descent Acceleration20
Descent Maximum Speed50
Monster
ELDER KRAKEN
Elder Kraken likes to get up close and personal. Increased mobility while using abilities and faster flight speeds while airborne make up for his shorter overall range and limited flight time.
Skins
GENERAL
Health8,000|13,000|18,000
Stage 1|2|3
Armor4,000|5,000|6,000
Stage 1|2|3
Feeding Speed0.4
CONTEXTUAL COMBAT
Heavy Melee Damage225
Light Melee Damage90
MOVEMENT
Climb Speed×1.0
Run Speed4.5 m/s
Sprint Speed8.4375|6.1875 m/s
Standing|Crouching
Lightning Strike
Ability 1
Lightning Strike
MASTERY +10% Damage

A devastating bolt of lightning strikes the target location.
  • Damage of 400|420|440
  • Cast range of 40 meters
  • Minimum radius of 7|7.9|8.6 meters
  • Maximum radius of 7|7.9|8.6 meters
  • Length of 20|22|25 meters
  • Charge up time of 1.4 seconds
  • Cooldown of 12|10|8 seconds
Banshee Missile
Ability 2
Banshee Missile
MASTERY +10% Damage

A large energy missile.
  • Damage of 390|420|450
  • Homing Range of 1.4 meters
  • Minimum Explosion Radius of 3.2|3.9|5 meters
  • Maximum Explosion Radius of 3.2|3.9|5 meters
  • Minimum Trigger Distance of 1.4 meters
  • Homing Speed of 5
  • Cooldown of 9 seconds

Explodes on collision with terrain or an entity.

Chain Lightning
Ability 3
Chain Lightning
MASTERY +10% Damage

Surrounds you in a small cloud of electricity that charges up and shocks enemies caught in its radius when it explodes. Lightning jumps to nearby enemies. Each jump increases in damage.
  • Chain link range of 12|15|19 meters
  • Radius of 8|9|10 meters
  • Maximum targets of 4
  • Charge duration of 1.25 seconds
  • Cooldown of 11 seconds

While casting Chain Lightning, Elder Kraken receives a 10% damage reduction.

Link Damage

Rank 1Rank 2Rank 3
Target 1364382400
Target 2382409436
Target 3400436473
Target 4418464509
Death Spiral
Ability 4
Death Spiral
MASTERY +10% Damage

A long spiralling mass of energy that damages enemies that enter its radius.
  • Damage of 170|180|190 per second
  • Update Tick Frequency of 0.2
  • Duration of 4 seconds
  • Radius of 4|5|6 meters
  • Length of 30|38|48 meters
  • Cooldown of 11 seconds

A 1.2x wildlife damage modifier applies on top of the base damage.

Elder Kraken Traversal
Traversal › Glide

Traverses the environment by gliding in the aimed direction. Gravity sets in a few seconds after each air burst, so altitude cannot be held for long. Each air burst carries the Elder Kraken forward and up only a short distance. Glide speed is fast, so the Elder Kraken relies on its glide to cover distance. Three stamina bars allow up to three air bursts in succession, each recharging over time. The Elder Kraken can climb almost any surface.

Traversal Cooldown22s out of combat · 17s in combat
MOVEMENT
Acceleration35
Glide Speed11
Glide Speed (Tranquilized)11
Glide Speed (Stasis)11
Maximum Fall Speed7
Height Ceiling11
Repulse Down Acceleration20
Repulse Up Acceleration2
Repulse Scalars0.01 down start
0.5 down maximum
0.01 up start
0.5 up maximum
Tether Acceleration (gun/trap)20 / 2
Charges Energy Mid-air (Combat)Yes
Charges Energy Mid-air (Out of Combat)Yes
No Gravity Using AbilitiesYes
BOOST
Energy Cost33.3
Vertical Speed25
Vertical (from ground)30
Horizontal Speed22
Upward Angle30°
PHYSICS
Drag Coefficient1.0
Extra Drag (ceiling)5
Extra Lateral Drag1
Gravity Growth Rate2
Gravity Growth (Still)1
Gravity Growth (Combat)0
Gravity Growth (Still, Combat)0
Extra Gravity (Tranquilized)5
Extra Gravity (Stasis)6
Gravity Delay After Boost2s
Air Time Before Gravity3s
Descent Acceleration20
Descent Maximum Speed50
Monster
WRAITH
Wraith is a deadly assassin with high damage output but low health and armor. Warp Blast and Supernova are her primary damage dealers while Abduction and Decoy are great for advanced tactics.
Skins
GENERAL
Health6,500|11,600|15,100
Stage 1|2|3
Armor3,000|4,000|5,000
Stage 1|2|3
Feeding Speed0.4
CONTEXTUAL COMBAT
Heavy Melee Damage225
Light Melee Damage90
MOVEMENT
Climb Speed×1.0
Run Speed4.5 m/s
Sprint Speed8.4375|6.1875 m/s
Standing|Crouching
Warp Blast
Ability 1
Warp Blast
MASTERY +10% Damage

Warp forward and explodes for massive damage.
  • Range of 26|30|36 meters
  • Out-of-Combat Cooldown of 20 seconds
  • In-Combat Cooldown of 8 seconds

Consumes 50% of Repulsor ammo.

Warp Blast Explosion

  • Minimum Explosion Radius of 6.4|7.2|8 meters
  • Maximum Explosion Radius of 6.4|7.2|8 meters
  • Damage of 517|532|568
Abduction
Ability 2
Abduction
MASTERY +10% Range

Warp forward to snatch any enemy caught in your path, pull them back to your original location, then slam them to the ground.
  • Range of 41|50|70 meters
  • Cooldown of 12|11|10 seconds

Consumes 50% of Repulsor ammo.

If Abduction misses and collides with terrain, it triggers a small explosion at the point of impact.

Terrain Collision Explosion

  • Explosion Radius of 0.5 meters
  • Damage of 418|430|459

Grab

On a successful grab, the grabbed target is pulled back to the ability's original cast location and dealt a burst of damage upon being released.

  • Damage of 418|430|459
Decoy
Ability 3
Decoy
MASTERY +10% Damage

Release a clone of yourself while you become invisible for a short time. Taking damage reveals you momentarily. The clone attacks nearby enemies. Using any ability cancels your invisibility.
  • Duration of 4.7|5.9|7 seconds
  • Cooldown of 28.7|25.9|23 seconds

The Decoy has a +50% increase in its damage output while it is alive.

Supernova
Ability 4
Supernova
MASTERY +10% Duration

Release a cloud of energy that increases your attack speed while in it.
  • Cooldown of 20 seconds

Super Nova Cloud

  • Radius of 18|21.6|25.2 meters
  • Duration of 5.7|7.1|8.5 seconds
  • Damage of 150 per second to items within the cloud
  • Update Tick Frequency of 1.0

While inside Super Nova, Wraith's melee damage per swing is adjusted to 55|58|61.

Wraith Traversal
Traversal › Warp

Traverses the environment by warping in the aimed direction. Each warp teleports the Wraith instantly in any chosen direction, rather than through continuous movement. Three stamina bars allow up to three warps in succession, each recharging over time. The Wraith can climb almost any surface.

Traversal Cooldown25s out of combat · 9.5s in combat
ENERGY
Energy Cost30
stamina spent per warp
Recharge Delay1s
before stamina begins refilling
Monster
BEHEMOTH
Behemoth’s limited mobility is countered by his ability to control the movement of his enemies. Rock Wall blocks paths while Tongue Grab brings enemies into close combat. Fissure can climb surfaces or drop off ledges and Lava Bomb turns large areas into scorching lava pools.
Skins
GENERAL
Health12,600|18,000|25,000
Stage 1|2|3
Armor4,000|5,000|6,000
Stage 1|2|3
Feeding Speed0.44
CONTEXTUAL COMBAT
Heavy Melee Damage235
Light Melee Damage100
MOVEMENT
Climb Speed×1.0
Run Speed5.0625 m/s
Sprint Speed8.4375|7.3125·6.1875·6.1875 m/s
Standing|Crouching (crouch by stage)
Lava Bomb
Ability 1
Lava Bomb
MASTERY +10% Damage

Launches a ball of magma that explodes on impact. The explosion creates lava pools that burn enemies.

Behemoth can cast this ability while in the air.

  • Velocity of 36|40|56
  • Cooldown of 8 seconds

Lava Bomb spawns lava bloblets after the initial impact. The number of bloblets increases per rank.

Main Projectile

  • Impact damage of 432|454|475
  • Explosion Radius of 6|7.5|9 meters

Bloblets

  • Bloblet count of 6|8|10
  • Radius of 3.4|4.2|5 meters
  • Damage of 50|53|55 per second within radius
  • Update Tick Frequency of 0.2
  • Lifetime of 6 seconds

Bloblets inflict a Burn Behemoth DOT on entities.

Burn Behemoth

  • Damage of 20 per second
  • Update Tick Frequency of 1.0
  • Duration of 3 seconds
Tongue Grab
Ability 2
Tongue Grab
MASTERY +10% Range

Whip your tongue at your enemy pulling them toward you. Aim carefully!

Behemoth can cast this ability while in the air.

  • Range of 28.5|35.7|43 meters
  • Damage of 300|325|350

Hunters are not able to move or use their jetpack until they reach Behemoth.

Fissure
Ability 3
Fissure
MASTERY +10% Damage

Fires a damaging wave of energy in a cone across the ground.

Behemoth can cast this ability while in the air.

  • Cooldown of 8 seconds
  • Wave speed of 36
  • Fissure wave count of 6|9|11
  • Time between each wave rising of 0.24|0.2|0.16 seconds
  • Damage of 432|454|475
Rock Wall
Ability 4
Rock Wall
MASTERY +10% Duration

Large stone slabs erupt from the ground, forming a giant wall of rock. The wall crumbles after a short time.

Behemoth can cast this ability while in the air.

When cast, slabs spawn beneath Behemoth before travelling to the target location, where they then rise from the ground.

  • Cooldown of 4.5|8.5|12.5 seconds
  • Slab travel speed of 60
  • Maximum placement distance of 60 meters
  • Minimum placement distance of 6 meters
  • Time for slabs to rise into wall of 1 second
  • Wall duration of 3.5 seconds

Slab Pairs

  • Pairs of slabs spawned of 4|7|14
  • Slab spawn angle of 16|16|15 degrees
  • Slab radius of 14|14|16.5 meters

Due to the slab count and angle changes per rank, Rock Wall forms a standard wall at Rank 1, a semi-circle at Rank 2, and a full circle at Rank 3.

  • Knockback radius per pillar of 3.1 meters
  • Knockback Magnitude of 9
  • Damage of 315|329|347

The knockback pushes hunters horizontally.

Behemoth Traversal
Traversal › Roll

Traverses the environment by rolling in the aimed direction. The Behemoth cannot fly or leap, so rolling is its only way to cover ground. The roll starts slow and builds speed the longer it continues, accelerating up to its top speed. The roll deals damage to anything it runs into and draws from a single continuous stamina bar that drains while in roll form. The Behemoth can climb almost any surface.

Traversal Cooldown30s out of combat · 9s in combat
MOVEMENT
Acceleration30
Acceleration Below Minimum Speed50
Acceleration While Repulsed30
Speed Multiplier×2
Gravity10
Drag Factor0.95
Angle to Stop22.5°
ENERGY
Energy Cost6 / sec
drained continuously while in roll form
Initial Energy2.5
consumed up front on entering roll
Energy to Start10
stamina needed to enter roll
Recharge Delay0.5s
RESISTANCE
Harpoon Resistance0.2
Repulser Resistance0.3
COMBAT
Roll Damage175
Minimum Re-hit Interval0.75s
STAGE 1
Top Speed15
Minimum Speed10
Acceleration Direction10
STAGE 2
Top Speed14
Minimum Speed8
Acceleration Direction8
STAGE 3
Top Speed13
Minimum Speed7
Acceleration Direction7
Monster
GORGON
Gorgon wears her opponents down over time. Web Snare damages and slows opponents while Acid Spit stacks on the hurt. Her Spider Trap distracts and carries opponents away while Mimic acts like a remote control bomb.
Skins
GENERAL
Health8,600|11,000|15,000
Stage 1|2|3
Armor3,000|4,000|5,000
Stage 1|2|3
Feeding Speed0.4
CONTEXTUAL COMBAT
Heavy Melee Damage225
Light Melee Damage90
MOVEMENT
Climb Speed×1.0
Run Speed4.5 m/s
Sprint Speed8.4375|6.1875 m/s
Standing|Crouching
Web Snare
Ability 1
Web Snare
MASTERY +10% Speed

Fires a large sticky web that slows your enemies and does damage over time.
  • Effect Radius of 2.3 meters
  • Targets of 2
  • Projectile Speed of 18|20|22
  • Effect Growth Rate of 0.6|0.8|1.0
  • Spawn Delay of 0.75 seconds
  • Cooldown of 8 seconds

Web Snare DOT

  • Damage of 170|183|201 per second
  • Update Tick Frequency of 0.2
  • Duration of 3 seconds
Spider Trap
Ability 2
Spider Trap
MASTERY +10% Health

Places a spider on the ground that leaps up and grabs nearby Hunters.
  • Stalk Range of 45 meters
  • Spider Trap Health of 80
  • Maximum of 2|3|4 Spider Traps in the world
  • Arm Time of 0.65 seconds
  • Cooldown of 13|19.5|26 seconds

Melee Attack

  • Damage of 275
  • Range of 6 meters
  • Radius of 3 meters
  • Cone Angle of 60°
  • Windup of 0.2 seconds
  • Attack Duration of 3 seconds
Acid Spit
Ability 3
Acid Spit
MASTERY +10% Damage

Spray acid at enemies leaving pools on the ground. Enemies standing in the acid take damage.
  • Direct Damage of 14|16|18 per tick
  • Attack Tick Rate of 0.2
  • Number of Projectiles of 16|25|36
  • Range of 20 meters
  • Minimum Radius of 1.6|2.5|2.6 meters
  • Angle of 15°
  • Spray Duration of 1.5|1.75|2 seconds
  • Cooldown of 11|10|9 seconds

Acid Pool

  • Radius of 3|3.5|4 meters
  • Lifetime of 8|9|10 seconds

Acid Pool DOT

  • Damage of 75|80|85 per second
  • Update Tick Frequency of 0.2
Mimic
Ability 4
Mimic
MASTERY +10% Effect Radius

Summons a husk that moves and attack Hunters. The Mimic will die without dealing explosive damage if you take damage.
  • Explosion Damage of 100
  • Knockdown on Hit
  • Explosion Radius of 6|7|8 meters
  • Explosion Build Delay of 2 seconds
  • Explosion Activation Delay of 3 seconds
  • Cooldown of 15|14|13 seconds

Mimic Burn DOT

  • Damage of 20 per second
  • Update Tick Frequency of 0.2
  • Duration of 8 seconds

Detonation Debuffs (3 seconds)

  • Attack of −10%
  • Weapon Switch Speed of −10%
  • Weapon Spread of +10%
Gorgon Traversal
Traversal › Web Sling

Traverses the environment by web-slinging in the aimed direction. Each sling launches the Gorgon toward the crosshair, covering ground or pulling it onto walls. From a wall cling, the Gorgon can pounce, dealing more damage the farther it travels. Three stamina bars allow up to three slings in succession, each recharging over time. The Gorgon can climb almost any surface.

Traversal Cooldown30s out of combat · 12s in combat
SLING
Sling Jump Velocity12
Sling Jump Time0.5
Sling Minimum Yank Time0.5
Sling Maximum Yank Time1.0
LEAP ARC
Leap Takeoff Speed16
Leap Gravity60
Leap Takeoff Angle0
Leap Takeoff Minimum Angle0
Leap Takeoff Maximum Angle40
ENERGY
Movement Energy Cost30
Minimum Movement Energy Cost10
Recharge Delay2s
WALL POUNCE
Wall Pounce Range5 / 6 / 7
stage 1 / 2 / 3
Minimum Pounce Damage150
Maximum Pounce Damage300
more damage the farther the pounce
Assault
MARKOV
Markov is a reliable assault who works well in most situations. His Lightning Gun snaps to nearby targets making it easy to aim while his Assault Rifle is good for long range. When it’s time to defend an area, Arc Mines can be deployed for defense.
Skins
GENERAL
Health1600
MOVEMENT SPEED
Run Speed3.5 m/s
Sprint Speed6.025 m/s
JETPACK
Max Fuel100
Recharge Rate7/s
Recharge Delay1s
JETPACK FLIGHT
Up
Velocity
6 m/s
Forward
Velocity
7 m/s
Backward
Velocity
5 m/s
Strafe
Velocity
5 m/s
JETPACK DODGE
Dodge Thrust15
Dodge Cost25
Lightning Gun
Primary
Lightning Gun
MASTERY +10% Range

Fires a beam of lightning at enemies that arcs to additional enemies near the primary target. Secondary targets take less damage than the primary target.
  • Main Beam Damage of 165 per second
  • Update Tick Frequency of 0.2
  • Chain Beam Damage of 180 per second
  • Update Tick Frequency of 0.2
  • Main Beam Range of 22.5 meters
  • Child Beam Range of 15 meters
  • Acquire Angle of 18°
  • Maintain Angle of 28°
  • Maximum Chain Beams of 2
  • Ammo Capacity of 100
  • Minimum Ammo to Fire of 10
  • 1 Ammo is consumed every 0.05 seconds
  • Reload Time of 7.5 seconds
  • Reload Delay of 1 second when not fully emptied
  • Reload Delay of 1 second when fully emptied
Assault Rifle
Secondary
Assault Rifle
MASTERY +10% Accuracy

A general assault rifle good for attacking enemies beyond the range of your Lightning Gun.
  • Damage of 23 per bullet
  • Ammo Capacity of 48
  • Rate of Fire of 480
  • Reload Time of 2.25 seconds
Spread

Hip Fire

  • Minimum Spread of 1
  • Maximum Spread of 9
  • Attack Spread of 1.25 per shot
  • Spread Decay of 1
  • Movement Spread of ×0.25
  • Rotation Spread of ×1
  • Jump Spread of ×2
  • Jetpack Spread of ×2
  • Cooldown Time of 0.075 seconds
  • Decay During Cooldown of 0.2

Aim Down Sights

  • Minimum Spread Modifier of ×0
  • Maximum Spread Modifier of ×0.5
  • Attack Spread Modifier of ×1
  • Spread Decay Modifier of ×0.5
  • Movement Spread Modifier of ×0
  • Rotation Spread Modifier of ×1
  • Jump Spread Modifier of ×1
Arc Mines
Special Ability
Arc Mines
MASTERY +10% Damage

Plants a mine that arms after a few moments. Enemies entering its radius take explosive damage.
  • Damage of 600 per explosion
  • Explosion Radius of 8 meters
  • Trigger Radius of 4.9 meters
  • Arc Mine Health of 25
  • Maximum of 3 Arc Mines in the world
  • Arm Time of 5 seconds

Deployment

  • Toss Distance of 10 meters
  • Minimum Spacing of 5.2 meters between mines
  • Toss Duration of 0.37 seconds
  • Reload Time of 1.11 seconds
  • Reload Delay of 0.6 seconds

The Lightning Gun can use deployed Arc Mines as chain targets, arcing its beam between them.

Personal Shield
Class Ability
Personal Shield
Projects a shield over you, blocking all incoming damage. Lasts until its duration expires, or until it absorbs enough damage.
  • Shield Capacity of 1600
  • Active Duration of 10 seconds
  • Cooldown of 30 seconds
Assault
BLITZ MARKOV
Blitz Markov may be difficult to master but he has high damage potential. Positioning and timing are key. The Tesla Gun’s damage increases the longer the beam remains unbroken. Tesla Mines increase damage the longer they stay on the field and the Assault Rifle has a small clip but high fire rate.
Skins
GENERAL
Health1600
MOVEMENT SPEED
Run Speed3.5 m/s
Sprint Speed6.025 m/s
JETPACK
Max Fuel100
Recharge Rate7/s
Recharge Delay1s
JETPACK FLIGHT
Up
Velocity
6 m/s
Forward
Velocity
7 m/s
Backward
Velocity
5 m/s
Strafe
Velocity
5 m/s
JETPACK DODGE
Dodge Thrust15
Dodge Cost25
Tesla Gun
Primary
Tesla Gun
MASTERY +10% Range

Fires a bolt of electricity that increases in damage the longer you keep it on your enemy.

Fires a bolt of electricity that increases in damage the longer you keep it on your enemy. Each time the beam changes color the damage increases.
  • Range of 26 meters
  • Acquire Angle of 18°
  • Maintain Angle of 35°
  • Ammo Capacity of 100
  • Minimum Ammo to Fire of 10
  • Time to progress through each beam of 1.5 seconds
  • 1 Ammo is consumed every 0.065 seconds
  • Reload Time of 7 seconds
  • Reload Delay of 2.5 seconds when not fully emptied
  • Reload Delay of 1 second when fully emptied

Blue beam

  • Damage of 80 per second
  • Update Tick Frequency of 0.2

Purple beam

  • Damage of 160 per second
  • Update Tick Frequency of 0.2

Red beam

  • Damage of 240 per second
  • Update Tick Frequency of 0.2

Gold beam

  • Damage of 320 per second
  • Update Tick Frequency of 0.2
Light Machine Gun
Secondary
Light Machine Gun
MASTERY +10% Accuracy

A quick-firing assault rifle with a small clip.
  • Damage of 18 per bullet
  • Ammo Capacity of 67
  • Rate of Fire of 720
  • Reload Time of 3.25 seconds
Spread

Hip Fire

  • Minimum Spread of 0.5
  • Maximum Spread of 11
  • Attack Spread of 2 per shot
  • Spread Decay of 1
  • Movement Spread of ×0.25
  • Rotation Spread of ×0.1
  • Jump Spread of ×1
  • Jetpack Spread of ×1.5
  • Cooldown Time of 0.1 seconds
  • Decay During Cooldown of 1

Aim Down Sights

  • Minimum Spread Modifier of ×0.5
  • Maximum Spread Modifier of ×0.75
  • Attack Spread Modifier of ×0.7
  • Spread Decay Modifier of ×1
  • Movement Spread Modifier of ×0
  • Rotation Spread Modifier of ×1
  • Jump Spread Modifier of ×1
Tesla Mines
Special Ability
Tesla Mines
MASTERY +10% Damage

Plants a mine that charges over time to increase its explosive damage.

The mine progresses through four colors — blue, purple, red, and gold — with each stage dealing increased damage and expanding its trigger radius.

Plants a mine that charges over time to increase its explosive damage.
  • Explosion Radius of 8 meters
  • Tesla Mine Health of 270
  • Maximum of 1 Tesla Mine in the world
  • Arm Time of 4 seconds

Deployment

  • Toss Distance of 10 meters
  • Minimum Spacing of 5.2 meters between mines
  • Toss Duration of 0.37 seconds
  • Reload Time of 1.11 seconds
  • Reload Delay of 0.6 seconds

Blue mine

  • Damage of 350 per explosion
  • Trigger Radius of 3.5 meters

Purple mine

  • Damage of 550 per explosion
  • Trigger Radius of 4.5 meters

Red mine

  • Damage of 950 per explosion
  • Trigger Radius of 5.5 meters

Gold mine

  • Damage of 1450 per explosion
  • Trigger Radius of 6.5 meters
Personal Shield
Class Ability
Personal Shield
Projects a shield over you, blocking all incoming damage. Lasts until its duration expires, or until it absorbs enough damage.
  • Shield Capacity of 1600
  • Active Duration of 10 seconds
  • Cooldown of 30 seconds
Assault
PRECISION MARKOV
A marksman rework of Markov. The Quake Gun trades the Lightning Gun's chaining arcs for a single piercing beam with far greater reach, while Electronic Claymores punish anything that closes in.
Skins
GENERAL
Health1600
MOVEMENT SPEED
Run Speed3.5 m/s
Sprint Speed6.025 m/s
JETPACK
Max Fuel100
Recharge Rate7/s
Recharge Delay1s
JETPACK FLIGHT
Up
Velocity
6 m/s
Forward
Velocity
7 m/s
Backward
Velocity
5 m/s
Strafe
Velocity
5 m/s
JETPACK DODGE
Dodge Thrust15
Dodge Cost25
Lightning Gun
Primary
Quake Gun
MASTERY +10% Range

Fires a single sustained beam that pierces through targets. Unlike the Lightning Gun it does not chain, trading crowd coverage for reach and focused, continuous damage. The beam deals two portions of damage on every tick.

Direct Damage is amplified when you land a hit on a weakpoint, headshot or limb. Electric Damage always deals its full amount, no matter where the beam connects.

  • Direct Damage of 25 per tick
  • Electric Damage of 25 per tick
  • Update Tick Frequency of 0.2
  • Beam Range of 37.5 meters
  • Ammo Capacity of 100
  • Minimum Ammo to Fire of 10
  • 1 Ammo is consumed every 0.05 seconds
  • Reload Time of 7.5 seconds
  • Reload Delay of 1 second when not fully emptied
  • Reload Delay of 1 second when fully emptied
Assault Rifle
Secondary
Assault Rifle
MASTERY +10% Accuracy

A general assault rifle good for attacking enemies beyond the range of your Quake Gun.
  • Damage of 23 per bullet
  • Ammo Capacity of 48
  • Rate of Fire of 480
  • Reload Time of 2.25 seconds
Spread

Hip Fire

  • Minimum Spread of 1
  • Maximum Spread of 9
  • Attack Spread of 1.25 per shot
  • Spread Decay of 1
  • Movement Spread of ×0.25
  • Rotation Spread of ×1
  • Jump Spread of ×2
  • Jetpack Spread of ×2
  • Cooldown Time of 0.075 seconds
  • Decay During Cooldown of 0.2

Aim Down Sights

  • Minimum Spread Modifier of ×0
  • Maximum Spread Modifier of ×0.5
  • Attack Spread Modifier of ×1
  • Spread Decay Modifier of ×0.5
  • Movement Spread Modifier of ×0
  • Rotation Spread Modifier of ×1
  • Jump Spread Modifier of ×1
Arc Mines
Special Ability
Electronic Claymore
MASTERY +10% Damage

Plants a claymore that arms after a few moments. Enemies entering its radius take heavy concussive damage and are peppered with weakspots.
  • Damage of 455 per explosion
  • Damage Type of Concussive
  • Explosion Radius of 8 meters
  • Trigger Radius of 4.9 meters
  • Claymore Health of 25
  • Maximum of 3 Electronic Claymores in the world
  • Arm Time of 5 seconds

Deployment

  • Toss Distance of 10 meters
  • Minimum Spacing of 5.2 meters between claymores
  • Toss Duration of 0.37 seconds
  • Reload Time of 1.11 seconds
  • Reload Delay of 0.6 seconds

Weakspots

  • Applies 5 to 10 weakspots on the Monster
  • Weakspots amplify damage by ×1.25
  • Weakspot Duration of 10 seconds
Personal Shield
Class Ability
Personal Shield
Projects a shield over you, blocking all incoming damage. Lasts until its duration expires, or until it absorbs enough damage.
  • Shield Capacity of 1600
  • Active Duration of 10 seconds
  • Cooldown of 30 seconds
Assault
HYDE
Hyde is a mid-range assault. His Flamethrower is incredibly powerful in close quarters. The Minigun performs well on weak spots and distant targets while his Toxic Grenades stack on the damage and chase the Monster away from protected areas.
Skins
GENERAL
Health1600
MOVEMENT SPEED
Run Speed3.5 m/s
Sprint Speed6.025 m/s
JETPACK
Max Fuel100
Recharge Rate7/s
Recharge Delay1s
JETPACK FLIGHT
Up
Velocity
6 m/s
Forward
Velocity
7 m/s
Backward
Velocity
5 m/s
Strafe
Velocity
5 m/s
JETPACK DODGE
Dodge Thrust15
Dodge Cost25
Flamethrower
Primary
Flamethrower
MASTERY +10% Range

Hurl fire at your enemies! Ignites everyone in your path, inflicting burn damage over time.

Hurl fire at your enemies! Ignites everyone in your path, inflicting burn damage over time.

Direct Damage

  • Damage of 32 per tick
  • Attack Tick Rate of 0.2
  • Range of 15 meters
  • Ammo Capacity of 100
  • 1 Ammo is consumed every 0.1 seconds
  • Reload Time of 3.3 seconds
  • Reload Delay of 1.5 seconds when not fully emptied
  • Reload Delay of 1.5 seconds when fully emptied

Also applies a burn whenever an instance of direct damage is dealt.

Flamethrower Burn DOT

  • Damage of 30 per second
  • Update Tick Frequency of 1.0
  • Duration of 7 seconds
Minigun
Secondary
Minigun
MASTERY +10% Accuracy

A fast-firing, low-accuracy minigun. Best used when the Monster is out of range of your Flamethrower.
  • Damage of 13.5 per bullet
  • Ammo Capacity of 160
  • Rate of Fire of 800
  • Reload Time of 2.93 seconds
Spread

Hip Fire

  • Minimum Spread of 1
  • Maximum Spread of 6
  • Attack Spread of 2 per shot
  • Spread Decay of 2
  • Movement Spread of ×0.25
  • Rotation Spread of ×0.1
  • Jump Spread of ×1
  • Jetpack Spread of ×1.3
  • Cooldown Time of 0.1 seconds
  • Decay During Cooldown of 0.5

Aim Down Sights

  • Minimum Spread Modifier of ×0.3
  • Maximum Spread Modifier of ×0.65
  • Attack Spread Modifier of ×0.55
  • Spread Decay Modifier of ×1
  • Movement Spread Modifier of ×1
  • Rotation Spread Modifier of ×1
  • Jump Spread Modifier of ×1
Toxic Grenade
Special Ability
Toxic Grenade
MASTERY +10% Damage

A grenade that explodes into a poisonous cloud. Enemies in the cloud take damage over time.
  • Monster Trigger Distance of 4 meters
  • Reload Time of 12 seconds

Poison Cloud DOT

  • Damage of 120 per second
  • Update Tick Frequency of 1.0
  • Radius of 12.5 meters
  • Cloud Duration of 6 seconds
Personal Shield
Class Ability
Personal Shield
Projects a shield over you, blocking all incoming damage. Lasts until its duration expires, or until it absorbs enough damage.
  • Shield Capacity of 1600
  • Active Duration of 10 seconds
  • Cooldown of 30 seconds
Assault
PARNELL
Parnell manages distance and timing to reach full potential. The Combat Shotgun works at close range while the Multifire Rocket Launcher is his fallback for long range. The Super Soldier ability drastically increases the fire rate of both at the cost of some of Parnell’s own health.
Parnell
Skins
GENERAL
Health1600
MOVEMENT SPEED
Run Speed3.5 m/s
Sprint Speed6.025 m/s
JETPACK
Max Fuel100
Recharge Rate7/s
Recharge Delay1s
JETPACK FLIGHT
Up
Velocity
6 m/s
Forward
Velocity
7 m/s
Backward
Velocity
5 m/s
Strafe
Velocity
5 m/s
JETPACK DODGE
Dodge Thrust15
Dodge Cost25
Combat Shotgun
Primary
Combat Shotgun
MASTERY +10% Damage

A fast-firing shotgun that deals massive damage.
  • Damage of 14 per pellet
  • Pellet count of 8 per shot
  • Ammo Capacity of 10
  • Rate of Fire of 170
  • Reload Time of 2.75 seconds
Spread

Hip Fire

  • Minimum Spread of 10
  • Maximum Spread of 10
  • Attack Spread of 10 per shot
  • Spread Decay of 10
  • Movement Spread of ×1
  • Rotation Spread of ×1
  • Jump Spread of ×1
  • Jetpack Spread of ×1

Aim Down Sights

  • Minimum Spread Modifier of ×1
  • Maximum Spread Modifier of ×1
  • Attack Spread Modifier of ×1
  • Spread Decay Modifier of ×1
  • Movement Spread Modifier of ×1
  • Rotation Spread Modifier of ×1
  • Jump Spread Modifier of ×1
Multi Fire Rocket Launcher
Secondary
Multi Fire Rocket Launcher
MASTERY +10% Damage

Quickly fires an explosive rocket.
  • Damage of 75 per rocket
  • Minimum Radius of 4 meters
  • Maximum Radius of 7 meters
  • Ammo Capacity of 5
  • Rate of Fire of 100
  • Reload Time of 2.45 seconds
Spread

Hip Fire

  • Minimum Spread of 1
  • Maximum Spread of 2
  • Attack Spread of 8 per shot
  • Spread Decay of 0.8
  • Movement Spread of ×0.25
  • Rotation Spread of ×0.35
  • Jump Spread of ×1.3
  • Jetpack Spread of ×1.6

Aim Down Sights

  • Minimum Spread Modifier of ×0.0001
  • Maximum Spread Modifier of ×0.1
  • Attack Spread Modifier of ×1
  • Spread Decay Modifier of ×1
  • Movement Spread Modifier of ×1
  • Rotation Spread Modifier of ×1
  • Jump Spread Modifier of ×1
Super Soldier
Special Ability
Super Soldier
MASTERY +10% Duration

Sacrifice health to increase your rate of fire and movement speed for a short time.
  • Active Duration of 12.5 seconds
  • Cooldown of 30 seconds

On Activation:

  • Deals damage of 250 to himself. This damage is not lethal.
  • Rate of Fire of +80%
  • Reload Speed of +40%
  • Sprint Speed of +18.2%
  • Jump Height of +250%
  • Damage Received of +12%
Personal Shield
Class Ability
Personal Shield
Projects a shield over you, blocking all incoming damage. Lasts until its duration expires, or until it absorbs enough damage.
  • Shield Capacity of 1600
  • Active Duration of 10 seconds
  • Cooldown of 30 seconds
Assault
TORVALD
Torvald is damage. At short range, Shrapnel Grenades pepper the target with weak spots that his Autofire Shotgun loves to chew up. At long range, his Mortar Cannon goes to work with a medium range, explosive barrage.
Skins
GENERAL
Health1600
MOVEMENT SPEED
Run Speed3.5 m/s
Sprint Speed6.025 m/s
JETPACK
Max Fuel100
Recharge Rate7/s
Recharge Delay1s
JETPACK FLIGHT
Up
Velocity
6 m/s
Forward
Velocity
7 m/s
Backward
Velocity
5 m/s
Strafe
Velocity
5 m/s
JETPACK DODGE
Dodge Thrust15
Dodge Cost25
Autofire Shotgun
Primary
Autofire Shotgun
MASTERY +10% Damage

Fires several rapid shots with one trigger pull.
  • Damage of 11 per pellet
  • Pellet count of 6 per shot
  • Ammo Capacity of 8
  • Rate of Fire of 400
  • Reload Time of 2 seconds
Spread

Hip Fire

  • Minimum Spread of 7
  • Maximum Spread of 7
  • Attack Spread of 4 per shot
  • Spread Decay of 10
  • Movement Spread of ×1
  • Rotation Spread of ×1
  • Jump Spread of ×1
  • Jetpack Spread of ×1

Aim Down Sights

  • Minimum Spread Modifier of ×0.75
  • Maximum Spread Modifier of ×0.75
  • Attack Spread Modifier of ×1
  • Spread Decay Modifier of ×1
  • Movement Spread Modifier of ×1
  • Rotation Spread Modifier of ×1
  • Jump Spread Modifier of ×1
Mortar Cannon
Secondary
Mortar Cannon
MASTERY +10% Damage

Fires multiple explosive mortar shells in an arc.
  • Damage of 145 per mortar
  • Minimum Radius of 4 meters
  • Maximum Radius of 8 meters
  • Ammo Capacity of 6
  • Rate of Fire of 300
  • Reload Time of 6 seconds
  • Reload Delay of 1 second when not fully emptied
  • Reload Delay of 1 second when fully emptied

Targeting

  • Minimum Range of 8 meters
  • Maximum Range of 60 meters
  • Spread Radius of 5 meters
  • Launch Angle of 45° to 70°
Shrapnel Grenade
Special Ability
Shrapnel Grenade
MASTERY +10% Damage multiplier

This grenade explodes, leaving small weak points on enemies. Allies who hit the weak points do bonus damage.
  • Damage of 20 to the Monster
  • Damage of 200 to wildlife
  • Minimum Radius of 7 meters
  • Maximum Radius of 8 meters
  • Reload Time of 1.11 seconds

Weakspots

  • Applies 2 to 10 weakspots on the Monster
  • Weakspots amplify damage by ×1.5
  • Weakspot Duration of 15 seconds
Personal Shield
Class Ability
Personal Shield
Projects a shield over you, blocking all incoming damage. Lasts until its duration expires, or until it absorbs enough damage.
  • Shield Capacity of 1600
  • Active Duration of 10 seconds
  • Cooldown of 30 seconds
Assault
LENNOX
Lennox cannot be ignored. Uninterrupted Plasma Lance strikes multiply in damage each time they connect while her Thunder Strike is great for covering ground if a Monster tries to flee. The Autocannon is used for long range and air targets.
Skins
GENERAL
Health1600
MOVEMENT SPEED
Run Speed3.5 m/s
Sprint Speed6.025 m/s
JETPACK
Max Fuel100
Recharge Rate7/s
Recharge Delay1s
JETPACK FLIGHT
Up
Velocity
6 m/s
Forward
Velocity
7 m/s
Backward
Velocity
5 m/s
Strafe
Velocity
5 m/s
JETPACK DODGE
Dodge Thrust15
Dodge Cost25
Plasma Lance
Primary
Plasma Lance
MASTERY +10% Range

A powerful melee attack that builds a damage multiplier with each hit. The multiplier resets when you miss, take damage, or the timer runs out.
  • The Plasma Lance builds up to 4 stacks total.
  • Range of 10 meters
  • Combo Timer of 3 seconds
Stack x1 deals 150 damageStack x2 deals 200 damageStack x3 deals 250 damageStack x4 deals 300 damage
Autocannon
Secondary
Autocannon
MASTERY +10% Accuracy

A long distance, slow-firing cannon.
  • Damage of 40 per bullet
  • Ammo Capacity of 100
  • Minimum Ammo to Fire of 10
  • Rate of Fire of 300
  • Reload Time of 5 seconds
  • Reload Delay of 1.5 seconds when not fully emptied
  • Reload Delay of 3 seconds when fully emptied
Spread

Hip Fire

  • Minimum Spread of 1
  • Maximum Spread of 6
  • Attack Spread of 1.5 per shot
  • Spread Decay of 0.9
  • Movement Spread of ×0.25
  • Rotation Spread of ×1
  • Jump Spread of ×1
  • Jetpack Spread of ×1

Aim Down Sights

  • Minimum Spread Modifier of ×0.15
  • Maximum Spread Modifier of ×0.4
  • Attack Spread Modifier of ×1
  • Spread Decay Modifier of ×1
  • Movement Spread Modifier of ×0
  • Rotation Spread Modifier of ×0
  • Jump Spread Modifier of ×1
Thunder Strike
Special Ability
Thunder Strike
MASTERY +10% Range

Leap into the air then slam into the ground causing damage to nearby enemies.
  • Reload Time of 18 seconds

Launching

  • Range of 100 meters
  • Takeoff Angle of 50°
  • Maximum Angle Offset of 80°
  • Takeoff Speed of 24
  • Can launch in midair

Landing

  • Damage of 600 upon landing
  • Radius of 7 meters
  • Deals a non-damaging knockback of 16 to teammates on landing
Personal Shield
Class Ability
Personal Shield
Projects a shield over you, blocking all incoming damage. Lasts until its duration expires, or until it absorbs enough damage.
  • Shield Capacity of 700
  • Active Duration of 1 second
  • Cooldown of 8 seconds
Medic
VAL
Val’s MedGun is easy to use but the rest of her kit takes time to master. The Armor-Piercing Sniper Rifle places weak spots on the Monster for teammates to shoot. The Tranquilizer Gun outlines and slows the target. Heal Burst gives that extra bit of healing when needed most.
Skins
GENERAL
Health1600
MOVEMENT SPEED
Run Speed3.5 m/s
Sprint Speed5.885 m/s
JETPACK
Max Fuel100
Recharge Rate7/s
Recharge Delay1s
JETPACK FLIGHT
Up
Velocity
6 m/s
Forward
Velocity
7 m/s
Backward
Velocity
5 m/s
Strafe
Velocity
5 m/s
JETPACK DODGE
Dodge Thrust15
Dodge Cost25
Armor Piercing Sniper Rifle
Primary
Armor Piercing Sniper Rifle
MASTERY +10% Damage

Fires a single round that penetrates the Monster’s hide, leaving a large weak point. Allies who hit the weak points do bonus damage to the Monster.
  • Damage of 140 per bullet
  • Amplifies the damage of bullets that land on the weak point by ×1.9
  • Ammo Capacity of 1
  • Rate of Fire of 240
  • Reload Time of 1.45 seconds
  • Weak Point Duration of 15 seconds
Spread

Hip Fire

  • Minimum Spread of 1
  • Maximum Spread of 15
  • Attack Spread of 5 per shot
  • Spread Decay of 1
  • Movement Spread of ×1
  • Rotation Spread of ×2
  • Jump Spread of ×1
  • Jetpack Spread of ×1

Aim Down Sights

  • Minimum Spread Modifier of ×0
  • Maximum Spread Modifier of ×1
  • Attack Spread Modifier of ×0
  • Spread Decay Modifier of ×1
  • Movement Spread Modifier of ×0
  • Rotation Spread Modifier of ×0
  • Jump Spread Modifier of ×1
Med Gun
Secondary
Med Gun
MASTERY +10% Capacity

Fires a beam that heals allies from a distance. Energy recharges over time.
  • Normal Healing for teammates of 110 per second
  • Update Tick Frequency of 2.0
  • Incapacitated Healing for teammates of 175 per second
  • Update Tick Frequency of 2.0
  • Beam Range of 60 meters
  • Ammo Capacity of 100
  • Consumes 1 ammo every 0.1 seconds
  • Reload Time of 5.5 seconds
  • Reload Delay of 1 second when not fully emptied
  • Reload Delay of 1 second when fully emptied
Tranquilizer Gun
Special Ability
Tranquilizer Gun
MASTERY +10% Duration

Fires a dart at the target, outlining it for your allies. Enemies hit by the dart are slowed.
  • Max Speed Reduction of −37%
  • Highlights any target the dart hits, visible through terrain
  • Increases gravity on Kraken and Elder Kraken, bringing them down at a rate of 50%
  • Effect Duration of 6 seconds
  • Ammo Capacity of 3
  • Rate of Fire of 70
  • Reload Time of 2.71 seconds
Spread

Hip Fire

  • Minimum Spread of 1
  • Maximum Spread of 8
  • Attack Spread of 3 per shot
  • Spread Decay of 1
  • Movement Spread of ×0.3
  • Rotation Spread of ×1
  • Jump Spread of ×1
  • Jetpack Spread of ×1

Aim Down Sights

  • Minimum Spread Modifier of ×0
  • Maximum Spread Modifier of ×1
  • Attack Spread Modifier of ×0
  • Spread Decay Modifier of ×1
  • Movement Spread Modifier of ×0
  • Rotation Spread Modifier of ×0
  • Jump Spread Modifier of ×1
Healing Burst
Class Ability
Healing Burst
Activate to heal allies in a small radius around you.
  • Normal Healing for teammates of 332
  • Incapacitated Healing for teammates of 300
  • Normal Healing for self of 550
  • Incapacitated Healing for self of 300
  • Radius of 30 meters
  • Duration of 0.5 seconds
  • Cooldown of 12 seconds
Medic
ROGUE VAL
Rogue Val’s Chain MedGun can heal multiple targets. The Healing Field passively regenerates nearby teammates’ health, but when triggered it heals only Val. The semi-automatic Sniper Rifle is her primary damage dealer and the Poison Dart Gun outlines and poisons the target.
Skins
GENERAL
Health1600
MOVEMENT SPEED
Run Speed3.5 m/s
Sprint Speed5.885 m/s
JETPACK
Max Fuel100
Recharge Rate7/s
Recharge Delay1s
JETPACK FLIGHT
Up
Velocity
6 m/s
Forward
Velocity
7 m/s
Backward
Velocity
5 m/s
Strafe
Velocity
5 m/s
JETPACK DODGE
Dodge Thrust15
Dodge Cost25
Sniper Rifle
Primary
Sniper Rifle
MASTERY +10% Damage

A high-capacity magazine allows rapid-fire shooting for increased damage.
  • Damage of 80 per bullet
  • Ammo Capacity of 3
  • Rate of Fire of 250
  • Reload Time of 1.45 seconds
Chain Med Gun
Secondary
Chain Med Gun
MASTERY +10% Capacity

Lock onto an ally and hold the beam to charge it. Once charged the beam applies a Heal over Time to the target and to every ally it chains to, then keeps healing after you look away.

Charge

  • Strength Up Time of 1.5 seconds before the heal is applied
  • Below full strength the beam applies no healing
  • Effect Tick Frequency of 0.1

Heal over Time

  • Normal Healing for teammates of 36 per second
  • Update Tick Frequency of 1.0
  • Incapacitated Healing for teammates of 113 per second
  • Update Tick Frequency of 1.0
  • Heal Duration of 7 seconds
  • Does not remove a Third Strike
  • Chained allies receive the same healing as the primary target

Beam

  • Main Beam Range of 60 meters
  • Chain Link Range of 10 meters
  • Maximum of 3 Chain Links
  • Chain Levels of 1
  • Acquire Lock Angle of 20°
  • Maintain Lock Angle of 55°
  • Blocked by player shields
  • Can heal cloaked players

Ammo

  • Ammo Capacity of 100
  • Minimum Ammo to Fire of 100
  • 1 Ammo is consumed every 0.016 seconds
  • Reload Time of 12 seconds
  • Reload Delay of 0.1 seconds when not fully emptied
  • Reload Delay of 3 seconds when fully emptied

A full clip lasts 1.6 seconds and the beam needs 1.5 seconds to reach full strength, leaving only a 0.1 second margin. The Healing Field VFX plays whenever the Heal over Time is applied, with no audio.

Poison Dart Gun
Special Ability
Poison Dart Gun
MASTERY +10% Duration

Fires a dart at the target, outlining it for your allies. Enemies hit by the dart take poison damage over time.

On Allies

  • Normal Healing for teammates of 45 per second
  • Update Tick Frequency of 1.0
  • Incapacitated Healing for teammates of 91 per second
  • Update Tick Frequency of 1.0

On the Monster

  • Damage of 22.5 per second
  • Update Tick Frequency of 1.0

Weapon

  • Effect Duration of 4 seconds
  • Reload Time of 2.71 seconds
  • Ammo Capacity of 3
  • Rate of Fire of 100
  • Minimum Radius of 1.75 meters
  • Maximum Radius of 2 meters
Healing Field
Class Ability
Healing Field
The healing field passively regenerates nearby allies' health over time while charged. Activate to self-heal Val.
  • Normal Healing for teammates of 36 per second
  • Update Tick Frequency of 1.0
  • Incapacitated Healing for teammates of 50 per second
  • Update Tick Frequency of 1.0
  • Radius of 60 meters
  • Cooldown of 18 seconds
Medic
LAZARUS
When teammates die or are incapacitated, Lazarus can stealthily bring them back with no health penalty. A Personal Cloak and a Silenced Sniper Rifle give him the means to get to a downed teammate without the Monster seeing him.
Skins
GENERAL
Health1600
MOVEMENT SPEED
Run Speed3.5 m/s
Sprint Speed5.885 m/s
JETPACK
Max Fuel100
Recharge Rate7/s
Recharge Delay1s
JETPACK FLIGHT
Up
Velocity
6 m/s
Forward
Velocity
7 m/s
Backward
Velocity
5 m/s
Strafe
Velocity
5 m/s
JETPACK DODGE
Dodge Thrust15
Dodge Cost25
Silenced Sniper Rifle
Primary
Silenced Sniper Rifle
MASTERY +10% Damage

Your silenced shots leave small weak points on your target. Allies who hit the weak points do bonus damage to the Monster.
  • Damage of 30 per bullet
  • Amplifies the damage of bullets that land on the weak point by ×1.5
  • Ammo Capacity of 10
  • Rate of Fire of 400
  • Reload Time of 1.65 seconds
  • Weak Point Duration of 10 seconds
Spread

Hip Fire

  • Minimum Spread of 1
  • Maximum Spread of 10
  • Attack Spread of 3 per shot
  • Spread Decay of 3
  • Movement Spread of ×0.25
  • Rotation Spread of ×1
  • Jump Spread of ×1
  • Jetpack Spread of ×1.5
  • Cooldown Time of 0.25 seconds
  • Decay During Cooldown of 0.3

Aim Down Sights

  • Minimum Spread Modifier of ×0
  • Maximum Spread Modifier of ×0.5
  • Attack Spread Modifier of ×0.5
  • Spread Decay Modifier of ×1
  • Movement Spread Modifier of ×0
  • Rotation Spread Modifier of ×0
  • Jump Spread Modifier of ×1
Lazarus Device
Secondary
Lazarus Device
MASTERY +10% Recharge Rate

Use on incapacitated or dead Hunters to revive them. Hunters revived with the Lazarus Device do not receive strikes.
  • Range of 2 meters
  • Charge Up Time of 1.3 seconds
  • Reload Time of 15 seconds
Personal Cloak
Special Ability
Personal Cloak
MASTERY +10% Duration

Cloak yourself to become invisible for a short time. Taking damage or firing a weapon reveals you temporarily. Jetpack trails and footprints are still visible while cloaked.
  • Duration of 10 seconds
  • Cooldown of 25 seconds
Healing Burst
Class Ability
Healing Burst
Activate to heal allies in a small radius around you.
  • Normal Healing for teammates of 350
  • Incapacitated Healing for teammates of 300
  • Normal Healing for self of 350
  • Incapacitated Healing for self of 300
  • Radius of 30 meters
  • Duration of 0.5 seconds
  • Cooldown of 12 seconds
Medic
CAIRA
Aim is important for Caira since her grenades can either damage or heal, but have a limited blast radius. They’re great for grounded targets but difficult against airborne targets. Her Acceleration Field gives her team a substantial speed advantage.
Skins
GENERAL
Health1600
MOVEMENT SPEED
Run Speed3.5 m/s
Sprint Speed5.885 m/s
JETPACK
Max Fuel100
Recharge Rate7/s
Recharge Delay1s
JETPACK FLIGHT
Up
Velocity
6 m/s
Forward
Velocity
7 m/s
Backward
Velocity
5 m/s
Strafe
Velocity
5 m/s
JETPACK DODGE
Dodge Thrust15
Dodge Cost25
Napalm Grenade Launcher
Primary
Napalm Grenade Launcher
MASTERY +10% Damage

Fires an explosive grenade that bursts into flame on impact. Enemies struck by the grenade ignite, burning over time.
  • Direct Damage of 45 per grenade
  • Ammo Capacity of 5
  • Rate of Fire of 75
  • Reload Time of 3 seconds

Applies a burn whenever an instance of direct damage is dealt.

Napalm Burn DOT

  • Damage of 20 per second
  • Update Tick Frequency of 1.0
  • Duration of 6 seconds

Create an area of fire where the napalm grenade lands

Napalm Area DOT

  • Damage of 15 per second
  • Duration of 6 seconds
  • Radius of 6 meters
  • Area Lifetime of 6 seconds
Healing Grenade Launcher
Secondary
Healing Grenade Launcher
MASTERY +10% Radius

Fires a grenade that heals allies in a small radius. If you’re in the explosion, you’ll be healed for a small amount, too.
  • Normal Healing for teammates of 125 per grenade
  • Incapacitated Healing for teammates of 190 per grenade
  • Normal Healing for self of 60 per grenade
  • Radius of 8 meters
  • Ammo Capacity of 5
  • Rate of Fire of 75
  • Reload Time of 3 seconds
Adrenaline Field
Special Ability
Adrenaline Field
MASTERY +10% Duration

Activate to increase the speed of you and nearby allies for a short period of time.
  • Active Duration of 7 seconds
  • Cooldown of 28 seconds
  • Radius of 15 meters
  • Maximum Targets of 6

While Active:

  • Sprint Speed of +27.5%
  • Max Speed of +27.5%
  • Jump Height of +50%
Healing Burst
Class Ability
Healing Burst
Activate to heal allies in a small radius around you.
  • Normal Healing for teammates of 350
  • Incapacitated Healing for teammates of 300
  • Normal Healing for self of 350
  • Incapacitated Healing for self of 300
  • Radius of 30 meters
  • Duration of 0.5 seconds
  • Cooldown of 22 seconds
Medic
SLIM
Slim has very high healing potential but must constantly deal damage with the Leech Gun to fuel his Heal Burst. The Spore Cloud Launcher provides him with some cover while the Healing Drone gives him long range healing capability.
Skins
GENERAL
Health1600
MOVEMENT SPEED
Run Speed3.5 m/s
Sprint Speed5.885 m/s
JETPACK
Max Fuel100
Recharge Rate7/s
Recharge Delay1s
JETPACK FLIGHT
Up
Velocity
6 m/s
Forward
Velocity
7 m/s
Backward
Velocity
5 m/s
Strafe
Velocity
5 m/s
JETPACK DODGE
Dodge Thrust15
Dodge Cost25
Leech Gun
Primary
Leech Gun
MASTERY +10% Damage

Shots siphon energy from enemies. Siphoned energy recharges your healing burst.
  • Damage of 5 per pellet
  • Pellet count of 8 per shot
  • Recharges the class ability by 1.1 seconds per leech
  • Ammo Capacity of 8
  • Rate of Fire of 210
  • Reload Time of 1.66 seconds
Spread

Hip Fire

  • Minimum Spread of 0.5
  • Maximum Spread of 6
  • Attack Spread of 10 per shot
  • Spread Decay of 15
  • Movement Spread of ×1
  • Rotation Spread of ×1
  • Jump Spread of ×1
  • Jetpack Spread of ×1
  • Cooldown Time of 0.35 seconds
  • Decay During Cooldown of 0.2

Aim Down Sights

  • Minimum Spread Modifier of ×1
  • Maximum Spread Modifier of ×1
  • Attack Spread Modifier of ×1
  • Spread Decay Modifier of ×1
  • Movement Spread Modifier of ×1
  • Rotation Spread Modifier of ×1
  • Jump Spread Modifier of ×1
Spore Cloud Launcher
Secondary
Spore Cloud Launcher
MASTERY +10% Radius

Releases a cloud that blocks the Monster’s ability to sense nearby enemies.
  • Ammo Capacity of 1
  • Rate of Fire of 50
  • Reload Time of 2 seconds
  • Monster Trigger Distance of 6 meters

Spore Cloud

  • Smell Range Reduction of −100%
  • Highlights wildlife and the Monster
  • Radius of 10 meters
  • Duration of 5 seconds
Healing Drone
Special Ability
Healing Drone
MASTERY +10% Healing Rate

Sends a flying drone to an ally to heal them over time. The drone dies if it takes any damage.
  • Normal Healing for teammates of 45 per second
  • Update Tick Frequency of 1.0
  • Incapacitated Healing for teammates of 125 per second
  • Update Tick Frequency of 1.0
  • Heal Range of 5 meters
  • Maximum Fly Distance of 10 meters
  • Drone Health of 225
  • Duration is infinite — the Drone persists until destroyed
  • Teleport Time of 3 seconds
Healing Burst
Class Ability
Healing Burst
Activate to heal allies in a small radius around you.
  • Normal Healing for teammates of 146
  • Incapacitated Healing for teammates of 250
  • Normal Healing for self of 215
  • Incapacitated Healing for self of 250
  • Radius of 30 meters
  • Duration of 0.001 seconds
  • Cooldown of 20 seconds
Medic
EMET
Shooting a tracking round from his Replay Cannon automatically triggers his homing missiles. This allows Emet to focus on his Healing Buoys that regenerate health or heal burst when triggered. The Respawn Beacon brings his teammates back more quickly than the dropship.
Skins
GENERAL
Health1600
MOVEMENT SPEED
Run Speed3.5 m/s
Sprint Speed5.885 m/s
JETPACK
Max Fuel100
Recharge Rate7/s
Recharge Delay1s
JETPACK FLIGHT
Up
Velocity
6 m/s
Forward
Velocity
7 m/s
Backward
Velocity
5 m/s
Strafe
Velocity
5 m/s
JETPACK DODGE
Dodge Thrust15
Dodge Cost25
Replay Cannon
Primary
Replay Cannon
MASTERY +10% Damage

Fires an explosive dart that tags a target and rapidly fires several homing missiles at that target.
  • Homing Rocket Damage of 30 per rocket
  • Bullet Damage of 50
  • Minimum Radius of 2 meters
  • Maximum Radius of 4 meters
  • Ammo Capacity of 8
  • Rate of Fire of 140
  • Reload Time of 2 seconds
Healing Buoy
Secondary
Healing Buoy
MASTERY +10% Radius

Deploy a floating buoy that heals nearby allies over time. Using your healing burst causes an additional healing burst to fire from your buoys.

Continuous Healing

  • Normal Healing for teammates of 45 per second
  • Update Tick Frequency of 1.0
  • Incapacitated Healing for teammates of 60 per second
  • Update Tick Frequency of 1.0

Healing Pulse (Class Ability)

  • Normal Healing for teammates of 250
  • Incapacitated Healing for teammates of 275
  • Healing for self of 325

Buoy

  • Radius of 18.5 meters
  • Reload Time of 1.11 seconds
  • Ammo Capacity of 1
Dropship Beacon
Special Ability
Dropship Beacon
Deploy a beacon that teleports Hunters directly from the dropship, saving valuable seconds. If the Monster destroys the beacon before the countdown finishes, the Hunters must wait for the dropship.
Healing Burst
Class Ability
Healing Burst
Emet’s class ability. Heals allies in a radius around Emet and triggers every deployed Healing Buoy to emit its healing pulse.
  • Normal Healing for teammates of 250
  • Incapacitated Healing for teammates of 275
  • Normal Healing for self of 325
  • Incapacitated Healing for self of 450
  • Radius of 15 meters
  • Duration of 0.5 seconds
  • Cooldown of 8 seconds
Support
HANK
Hank’s biggest asset is his ability to protect teammates from damage with his Shield Projector. The Laser Cutter deals pinpoint accurate damage while the Orbital Barrage provides heavy damage in a targeted area.
Skins
GENERAL
Health1600
MOVEMENT SPEED
Run Speed3.5 m/s
Sprint Speed5.885 m/s
JETPACK
Max Fuel100
Recharge Rate7/s
Recharge Delay1s
JETPACK FLIGHT
Up
Velocity
6 m/s
Forward
Velocity
7 m/s
Backward
Velocity
5 m/s
Strafe
Velocity
5 m/s
JETPACK DODGE
Dodge Thrust15
Dodge Cost25
Laser Cutter
Primary
Laser Cutter
MASTERY +10% Damage

A fast-firing, accurate laser gun. Battery recharges after use.
  • Damage of 25 per tick
  • Range of 100 meters
  • Ammo Capacity of 100
  • Minimum Ammo to Fire of 10
  • 1 Ammo is consumed every 0.05 seconds
  • Reload Time of 2 seconds
  • Reload Delay of 1 second when not fully emptied
  • Reload Delay of 1 second when fully emptied
Shield Projector
Secondary
Shield Projector
MASTERY +10% Capacity

Projects a shield on the targeted ally, blocking all damage. Damage consumes the shield projector’s energy. Battery recharges after use.
  • Range of 60 meters
  • Acquire Angle of 20°
  • Maintain Angle of 55°
  • Ammo Capacity of 730
  • Minimum Ammo to Fire of 10
  • Reload Time of 10 seconds
  • Reload Delay of 1.5 seconds when not fully emptied
  • Reload Delay of 1.5 seconds when fully emptied
Orbital Barrage
Special Ability
Orbital Barrage
MASTERY +10% Damage

Call down a barrage of missiles. Deals massive damage to enemies caught within the missiles’ blast.
  • Cooldown of 60 seconds

Warning Phase

  • Time before landing of 1.5 seconds
  • Damage of 200 per rocket
  • Rocket Count of 4

Barrage Phase

  • Time before landing of 1.5 seconds
  • Damage of 360 per rocket
  • Rocket Count of 8
  • Spread Radius of 10 meters
  • Barrage Duration of 2 seconds
Cloaking Field
Class Ability
Cloaking Field
Cloak yourself and nearby allies, becoming invisible for a short time. Taking damage or firing a weapon temporarily reveals cloaked targets. Jetpack trails and footprints are still visible while cloaked.
  • Radius of 10 meters
  • Active Duration of 20 seconds
  • Cooldown of 30 seconds
Support
TECH SGT HANK
Tech Sergeant Hank anticipates battle by giving teammates shields with the Shield Charger. The Laser Cannon is a reliable damage dealer but when Tech Sergeant Hank really wants the Monster to move, the Orbital Drill is best.
Skins
GENERAL
Health1600
MOVEMENT SPEED
Run Speed3.5 m/s
Sprint Speed5.885 m/s
JETPACK
Max Fuel100
Recharge Rate7/s
Recharge Delay1s
JETPACK FLIGHT
Up
Velocity
6 m/s
Forward
Velocity
7 m/s
Backward
Velocity
5 m/s
Strafe
Velocity
5 m/s
JETPACK DODGE
Dodge Thrust15
Dodge Cost25
Laser Cannon
Primary
Laser Cannon
MASTERY +10% Damage

Projects a solid laser beam at your enemy. Battery recharges after use.
  • Damage of 31 per tick
  • Range of 100 meters
  • Ammo Capacity of 125
  • Minimum Ammo to Fire of 10
  • 1 Ammo is consumed every 0.03 seconds
  • Reload Time of 3 seconds
  • Reload Delay of 0.07 seconds when not fully emptied
  • Reload Delay of 1 second when fully emptied
Shield Charger
Secondary
Shield Charger
MASTERY +10% Capacity

Grants a teammate a temporary shield. The longer you fire the charger, the stronger the shield. Once you’ve shielded one teammate, shield another!
  • Range of 60 meters
  • Acquire Angle of 20°
  • Maintain Angle of 55°
  • Ammo Capacity of 191
  • Minimum Ammo to Fire of 10
  • Time to progress through each tier of 0.33 seconds
  • Reload Time of 15 seconds
  • Reload Delay of 1.5 seconds when not fully emptied
  • Reload Delay of 1.5 seconds when fully emptied
  • Maximum shield amount of 550 per hunter

Shield Charge Rate

  • Strength 1: 30 shield per second
  • Strength 2: 40 shield per second
  • Strength 3: 50 shield per second
  • Strength 4: 60 shield per second
Orbital Laser
Special Ability
Orbital Laser
MASTERY +10% Damage

Summons a powerful laser that tracks nearby enemies. Prioritizes Monsters over wildlife.
  • Damage of 250 per second
  • Detection Range of 30 meters
  • Damage Radius of 4 meters
  • Tracking Speed of 6
  • Lifetime of 10 seconds
  • Cooldown of 70 seconds

Also applies a Burn to anything it hits.

Tech Sergeant Burn DOT

  • Damage of 20 per second
  • Duration of 6 seconds
Cloaking Field
Class Ability
Cloaking Field
Cloak yourself and nearby allies, becoming invisible for a short time. Taking damage or firing a weapon reveals cloaked targets temporarily. Jetpack trails and footprints are still visible while cloaked.
  • Radius of 10 meters
  • Active Duration of 20 seconds
  • Cooldown of 30 seconds
Support
BUCKET
Bucket keeps the team safe with superior firepower. Guided Missiles are his primary weapon while deployable Sentry Guns are great for mounting a defense. In between battles, his head can be flown around as a UAV to scout for the Monster!
Skins
GENERAL
Health1600
MOVEMENT SPEED
Run Speed3.5 m/s
Sprint Speed5.885 m/s
JETPACK
Max Fuel100
Recharge Rate7/s
Recharge Delay1s
JETPACK FLIGHT
Up
Velocity
6 m/s
Forward
Velocity
7 m/s
Backward
Velocity
5 m/s
Strafe
Velocity
5 m/s
JETPACK DODGE
Dodge Thrust15
Dodge Cost25
Guided Missile Launcher
Primary
Guided Missile Launcher
MASTERY +10% Damage

Fires a missile you can guide to your target after it’s launched.
  • Damage of 85 per rocket
  • Minimum Explosion Radius of 4 meters
  • Maximum Explosion Radius of 8 meters
  • Turn Speed of 8
  • Laziness of 10
  • Ammo Capacity of 6
  • Rate of Fire of 80
  • Reload Time of 2.8 seconds
Sentry Guns
Secondary
Sentry Guns
MASTERY +10% Range

Places a sentry gun that automatically attacks nearby enemies.
  • Reload Time of 0.98 seconds
  • Reload Delay of 1 second
  • Maximum of 3 Sentry Guns in the world

Sentry Gun

  • Health of 130
  • Activation Time of 4 seconds
  • Ammo Capacity of 500
  • Engage Distance of 38 meters
  • Disengage Distance of 40 meters
  • Damage of 8 per bullet
  • Rate of Fire of 7
  • Horizontal Spread of 10
  • Vertical Spread of 11
UAV
Special Ability
UAV
MASTERY +10% Duration

Remove your head and fly around the map to locate the Monster. Your body stays where you left it. Keeping the Monster in your sights marks it for your teammates.
  • Impact Damage of 250
  • UAV Health of 25
  • Flight Duration of 54 seconds
  • Tracking Duration of 30 seconds
  • Cooldown of 20 seconds

UAV Movement

  • Horizontal Speed of 15
  • Horizontal Acceleration of 20
  • Horizontal Deceleration of 15
  • Vertical Speed of 10
  • Vertical Acceleration of 32
  • Vertical Deceleration of 12
Cloaking Field
Class Ability
Cloaking Field
Cloak yourself and nearby allies, becoming invisible for a short time. Taking damage or firing a weapon temporarily reveals cloaked targets. Jetpack trails and footprints are still visible while cloaked.
  • Radius of 10 meters
  • Active Duration of 20 seconds
  • Cooldown of 30 seconds
Support
CABOT
Cabot’s Damage Amp multiplies the damage dealt by his teammates. This can be especially devastating when coordinating with the assault Hunter. Dust Tagging allows Cabot to outline the Monster from afar while his Rail Cannon can shoot through walls!
Skins
GENERAL
Health1600
MOVEMENT SPEED
Run Speed3.5 m/s
Sprint Speed5.885 m/s
JETPACK
Max Fuel100
Recharge Rate7/s
Recharge Delay1s
JETPACK FLIGHT
Up
Velocity
6 m/s
Forward
Velocity
7 m/s
Backward
Velocity
5 m/s
Strafe
Velocity
5 m/s
JETPACK DODGE
Dodge Thrust15
Dodge Cost25
Rail Cannon
Primary
Rail Cannon
MASTERY +10% Damage

Launches a high velocity round that penetrates walls. Shots fired through walls deal reduced damage.
  • Ammo Capacity of 1
  • Rate of Fire of 150
  • Reload Time of 1.25 seconds

The Rail Gun projectile is split into two components: a bullet and an explosion.

Bullet

  • Damage of 100
  • Can be amplified by weakspots
  • Affected by headshot and limb modifiers

Explosion

  • Damage of 100
  • Blast Range of 40 meters
  • Blast Radius of 1 meter
  • Cannot be amplified by weakspots
  • Not affected by headshot and limb modifiers
Damage Amplifier
Secondary
Damage Amplifier
MASTERY +10% Capacity

A beam of energy that increases the damage dealt by your allies, consuming the amp’s energy.
  • Damage per energy of 2
  • Range of 35 meters
  • Acquire Angle of 15°
  • Maintain Angle of 25°
  • Ammo Capacity of 350
  • Minimum Ammo to Fire of 105
  • 1 Ammo is consumed every 0.134 seconds
  • Reload Time of 19 seconds
  • Reload Delay of 1.5 seconds when not fully emptied
  • Reload Delay of 1.5 seconds when fully emptied

While the beam is connected to the Monster, all damage dealt to it is increased by 100%.

Dust Tagging
Special Ability
Dust Tagging
MASTERY +10% Radius

Drops a radioactive cloud that coats an area, highlighting wildlife and Monsters.
  • Impact Damage of 200
  • Highlights wildlife and the Monster
  • Highlight Duration of 20 seconds
  • Cooldown of 70 seconds

Dust Tag Cloud

  • Radius of 45 meters
  • Duration of 9 seconds
Cloaking Field
Class Ability
Cloaking Field
Cloak yourself and nearby allies, becoming invisible for a short time. Taking damage or firing a weapon temporarily reveals cloaked targets. Jetpack trails and footprints are still visible while cloaked.
  • Radius of 10 meters
  • Active Duration of 20 seconds
  • Cooldown of 30 seconds
Support
BATTLE CABOT
Battle Cabot supports the team through shields and long-range firepower. The Photon Cannon is his main damage dealer, in combination with Solar Blast for added punch. Projected Shield Burst is an aimed ability, shielding teammates on impact.
Battle Cabot
Skins
GENERAL
Health1600
MOVEMENT SPEED
Run Speed3.5 m/s
Sprint Speed5.885 m/s
JETPACK
Max Fuel100
Recharge Rate7/s
Recharge Delay1s
JETPACK FLIGHT
Up
Velocity
6 m/s
Forward
Velocity
7 m/s
Backward
Velocity
5 m/s
Strafe
Velocity
5 m/s
JETPACK DODGE
Dodge Thrust15
Dodge Cost25
Photon Cannon
Primary
Photon Cannon
MASTERY +10% Damage

A moderate damage rapid fire cannon.
  • Damage of 75
  • Ammo Capacity of 6
  • Rate of Fire of 180
  • Reload Time of 1.75 seconds
Spread

Hip Fire

  • Minimum Spread of 0.1
  • Maximum Spread of 0.1
  • Attack Spread of 0.1 per shot
  • Spread Decay of 0.8
  • Movement Spread of ×0.2
  • Rotation Spread of ×1
  • Jump Spread of ×1
  • Jetpack Spread of ×1
Projected Shield Burst
Secondary
Projected Shield Burst
MASTERY +10% Duration

Fires an energy projectile that explodes in an area, granting damage reduction to nearby Hunters.
  • Damage Reduction of +30%
  • Duration of 4 seconds
  • AOE Radius of 10 meters
  • Ammo Capacity of 100
  • Minimum Ammo to Fire of 100
  • 100 Ammo is consumed per shot
  • Rate of Fire of 600
  • Reload Time of 17 seconds
  • Reload Delay of 1 second when not fully emptied
  • Reload Delay of 1 second when fully emptied
Solar Blast
Special Ability
Solar Blast
MASTERY +10% Damage

A targeted blast of solar energy that explodes on impact.
  • Damage of 300
  • Cooldown of 23 seconds
  • Rate of Fire of 150
  • Targeting Delay of 0.3 seconds
Cloaking Field
Class Ability
Cloaking Field
Cloak yourself and nearby allies, becoming invisible for a short time. Taking damage or firing a weapon temporarily reveals cloaked targets. Jetpack trails and footprints are still visible while cloaked.
  • Radius of 10 meters
  • Active Duration of 20 seconds
  • Cooldown of 30 seconds
Support
SUNNY
While the Mininuke Grenade Launcher is always valuable, Sunny’s best tool is the Jetpack Booster, which allows teammates to easily dodge Monster attacks. When deployed, her Shield Drone automatically protects teammates.
Skins
GENERAL
Health1600
MOVEMENT SPEED
Run Speed3.5 m/s
Sprint Speed5.885 m/s
JETPACK
Max Fuel100
Recharge Rate7/s
Recharge Delay1s
JETPACK FLIGHT
Up
Velocity
6 m/s
Forward
Velocity
7 m/s
Backward
Velocity
5 m/s
Strafe
Velocity
5 m/s
JETPACK DODGE
Dodge Thrust15
Dodge Cost25
Mininuke Grenade Launcher
Primary
Mininuke Grenade Launcher
MASTERY +10% Damage

Fires a large explosive grenade that does moderate damage.
  • Damage of 120
  • Minimum Explosion Radius of 4 meters
  • Maximum Explosion Radius of 8 meters
  • Monster Trigger Distance of 4 meters
  • Ammo Capacity of 1
  • Rate of Fire of 200
  • Reload Time of 1.5 seconds
Jetpack Booster
Secondary
Jetpack Booster
MASTERY +10% Capacity

Fires a beam that increases the speed and distance of your team’s jetpack dodges. Jetpack usage consumes the booster’s energy. Battery recharges after use.
  • Range of 45 meters
  • Acquire Angle of 20°
  • Maintain Angle of 55°
  • Ammo Capacity of 100
  • Minimum Ammo to Fire of 10
  • Reload Time of 20 seconds
  • Reload Delay of 1 second when not fully emptied
  • Reload Delay of 2 seconds when fully emptied

Jetpack Boost

  • Forward Thrust of +15%
  • Backward Thrust of +15%
  • Strafe Thrust of +15%
  • Dodge Thrust of +15%
  • Upward Thrust of +5%

Only consumes ammo when a teammate uses the beam to boost their jetpack.

Shield Drone
Special Ability
Shield Drone
MASTERY +10% Capacity

Places a drone that shields a nearby ally when they’re attacked. The drone’s battery begins charging once placed.
  • Range of 45 meters
  • Toss Distance of 10 meters
  • Charge Up Time of 8 seconds
  • Reload Time of 4.5 seconds
  • Shield Drone Health of 180
  • Maximum Shield Energy of 840
  • Minimum Shield Energy to Begin Shielding of 365
  • Maximum of 1 Shield Drone in the world
  • Deploy Time of 1 second
Cloaking Field
Class Ability
Cloaking Field
Cloak yourself and nearby allies, becoming invisible for a short time. Taking damage or firing a weapon temporarily reveals cloaked targets. Jetpack trails and footprints are still visible while cloaked.
  • Radius of 10 meters
  • Active Duration of 20 seconds
  • Cooldown of 30 seconds
Support
KALA
Kala has repurposed the Monster’s DNA and turned it against them. Siren Missiles home in on nearby targets while Teleport Pads give the Hunters positional advantage. The Armor Reducer can temporarily lower the Monster’s armor, making its health vulnerable to attack.
Skins
GENERAL
Health1600
MOVEMENT SPEED
Run Speed3.5 m/s
Sprint Speed5.885 m/s
JETPACK
Max Fuel100
Recharge Rate7/s
Recharge Delay1s
JETPACK FLIGHT
Up
Velocity
6 m/s
Forward
Velocity
7 m/s
Backward
Velocity
5 m/s
Strafe
Velocity
5 m/s
JETPACK DODGE
Dodge Thrust15
Dodge Cost25
Siren Missiles
Primary
Siren Missiles
MASTERY +10% Duration

Homing missiles that become more powerful homing mines if they fail to find a target.
  • Ammo Capacity of 5
  • Rate of Fire of 150
  • Reload Time of 1.61 seconds
  • Maximum of 5 Siren Missiles in the world

Siren Missiles have two states: unarmed and armed.

Unarmed & Armed

  • Health of 1
  • Arm Time of 0.5 seconds
  • Detonation Distance of 2 meters
  • Flight Duration of 8 seconds before despawning
  • Minimum Explosion Radius of 1 meter
  • Maximum Explosion Radius of 3 meters

Unarmed

  • Damage of 75
  • Homing Range of 2 meters
  • Homing Speed of 20

Armed

  • Damage of 95
  • Homing Range of 6 meters
  • Homing Speed of 10

Siren Missiles do not destroy nearby Siren Missiles when one detonates next to others.

Armor Reducer
Secondary
Armor Reducer
MASTERY +10% Range

Beam weapon that temporarily reduces the Monster’s armor. The armor quickly regenerates once the beam connection breaks.
  • Damage of 50 per second
  • Update Tick Frequency of 0.2
  • Armor Reduction of 3000 per second
  • Range of 35 meters
  • Acquire Angle of 15°
  • Maintain Angle of 30°
  • Ammo Capacity of 100
  • Minimum Ammo to Fire of 10
  • 1 Ammo is consumed every 0.055 seconds
  • Reload Time of 20 seconds
  • Reload Delay of 2 seconds when not fully emptied
  • Reload Delay of 2 seconds when fully emptied
Teleporter Pads
Special Ability
Teleporter Pads
MASTERY +10% Duration

Allies can teleport from one pad to the other. Pads can be destroyed by the Monster.
  • Teleportation Trigger Radius of 1.3 meters
  • Toss Distance of 7 meters
  • Rate of Fire of 80
  • Reload Time of 2.3 seconds
  • Teleporter Pad Health of 90
  • Maximum of 2 Teleporter Pads in the world. 1 orange and 1 purple
  • Arm Time of 5 seconds
  • Cooldown of 10 seconds before a used teleporter pad comes back online
Cloaking Field
Class Ability
Cloaking Field
Cloak yourself and nearby allies, becoming invisible for a short time. Taking damage or firing a weapon temporarily reveals cloaked targets. Jetpack trails and footprints are still visible while cloaked.
  • Radius of 10 meters
  • Active Duration of 20 seconds
  • Cooldown of 30 seconds
Trapper
MAGGIE
Daisy is an alien bloodhound, sniffing out the Monster’s location. She’ll follow tracks, take shortcuts, and can even revive fallen players which allows Maggie to focus on trapping the Monster inside a dome, snagging it with Harpoon Traps, and shooting it with her Machine Pistol.
Skins
GENERAL
Health1600
MOVEMENT SPEED
Run Speed3.5 m/s
Sprint Speed6.025 m/s
JETPACK
Max Fuel100
Recharge Rate7/s
Recharge Delay1s
JETPACK FLIGHT
Up
Velocity
6 m/s
Forward
Velocity
7 m/s
Backward
Velocity
5 m/s
Strafe
Velocity
5 m/s
JETPACK DODGE
Dodge Thrust15
Dodge Cost25
Machine Pistol
Primary
Machine Pistol
MASTERY +10% Damage

A fast-firing machine gun with low accuracy. Deals moderate damage.
  • Damage of 22 per bullet
  • Ammo Capacity of 30
  • Rate of Fire of 615
  • Reload Time of 1.75 seconds
Spread

Hip Fire

  • Minimum Spread of 2
  • Maximum Spread of 13
  • Attack Spread of 2 per shot
  • Spread Decay of 2
  • Movement Spread of ×0.25
  • Rotation Spread of ×0.1
  • Jump Spread of ×1
  • Jetpack Spread of ×1.5
  • Cooldown Time of 0.1 seconds
  • Decay During Cooldown of 0.2

Aim Down Sights

  • Minimum Spread Modifier of ×0.5
  • Maximum Spread Modifier of ×0.75
  • Attack Spread Modifier of ×0.7
  • Spread Decay Modifier of ×1
  • Movement Spread Modifier of ×0
  • Rotation Spread Modifier of ×1
  • Jump Spread Modifier of ×1
Harpoon Traps
Secondary
Harpoon Traps
MASTERY +10% Range

Places a trap on the ground that harpoons nearby Monsters, restricting their movement. Harpooned Monsters must destroy the harpoon beam to free themselves.
  • Toss Distance of 10 meters
  • Trigger Distance of 20 meters
  • Release Distance of 22.5 meters
  • Tether Line-of-Sight Break Time of 0.6 seconds
  • Ammo Capacity of 1
  • Rate of Fire of 70
  • Reload Time of 3.25 seconds
  • Harpoon Trap Health of 25
  • Maximum of 3 Harpoon Traps in the world
  • Arm Time of 6 seconds
Pet Trapjaw
Special Ability
Pet Trapjaw
MASTERY +10% Health

Daisy follows the Monster’s trail, even when the Monster is stealthed! She also revives incapacitated teammates.
  • Bite Damage of 100
  • Bite Range of 3 meters
  • Health of 1450

Behavior

Daisy acts on a priority system, performing the first behavior on this list whose conditions are met. Two reflexes come before the list: she freezes when incapacitated and flees any environmental hazard. The rest follow in order.

Priority #1

Reviving a downed teammate is her highest active priority. She will path up to 150 meters to reach one, and she holds a 15-meter safe distance from the Monster throughout, so she will not begin or move toward a revive that would bring her within 15 meters of it. This 15-meter distance applies to reviving only.

Priority #2

If the Monster comes within 12 meters of her, she breaks off and runs, recalculating her escape route every 2 seconds. This is separate from the revive distance above: the 15-meter figure limits how close she will revive, while this 12-meter figure is the range at which the Monster's approach makes her flee. Because the revive distance keeps her 15 meters back, she reaches the 12-meter flee range only when she is not reviving.

Priority #3

If Maggie is killed, she stays with the body, growls at the Monster whenever it is visible, and patrols around the corpse with a pause of about 3 seconds between moves.

Priority #4

Her only attack frees a trapped teammate: she closes to within about 1.5 meters and bites the trap, dealing 100 damage across a 3-meter reach and a 30-degree cone. She attacks under no other condition.

Priority #5

If she moves more than 30 meters from Maggie, she sprints back to her.

Priority #6

With the Monster's scent — the trail of tracks it leaves as it moves — she follows the trail rather than the Monster's current position, searching out to 101 meters, sprinting from print to print, and re-pathing every second, continuing even when the Monster sneaks. Once she closes to within about 12 meters of the Monster's freshest track without line of sight to it, she slows to a walk and sniffs along the ground. While tracking she howls, but only when she is closer to the trail than Maggie and more than 20 meters from her, with 4 to 6 seconds between howls.

Priority #7

When the Monster is visible and she is closer to it than Maggie, she growls.

Priority #8

Otherwise she follows Maggie, sprinting to catch up whenever she falls more than 8 meters behind.

Priority #9

With nothing to do, she shifts position every 8 to 10 seconds and otherwise stands facing Maggie.

Mobile Arena
Class Ability
Mobile Arena
Throws a device that projects a shield barrier to trap the Monster. Lasts until depleted, or until the Trapper is incapacitated.

Arena

  • Radius of 50 meters
  • Duration of 60 seconds
  • Duration if Trapper Outside of 10 seconds
  • Cooldown of 70 seconds

Deployment

  • Toss Distance of 9.5 meters
  • Deploy Delay of 0.5 seconds
  • Deploy Time of 0.5 seconds
Trapper
WASTELAND MAGGIE
Her pet trapjaw, Daisy, not only tracks the Monster but also sports a flamethrower! Wasteland Maggie’s Burst Pistol and single Flame Snare continue the fire theme by igniting enemies.
Skins
GENERAL
Health1600
MOVEMENT SPEED
Run Speed3.5 m/s
Sprint Speed6.025 m/s
JETPACK
Max Fuel100
Recharge Rate7/s
Recharge Delay1s
JETPACK FLIGHT
Up
Velocity
6 m/s
Forward
Velocity
7 m/s
Backward
Velocity
5 m/s
Strafe
Velocity
5 m/s
JETPACK DODGE
Dodge Thrust15
Dodge Cost25
Burst Pistol
Primary
Burst Pistol
MASTERY +10% Damage

Fire molten bullets from your Burst Pistol! Lights enemies on fire, dealing damage over time.
  • Damage of 8 per bullet
  • Burst Count of 2
  • Ammo Capacity of 20
  • Time Between Bursts of 0.25 seconds
  • Rate of Fire of 900
  • Reload Time of 1.75 seconds

Bullets apply a Burn DOT.

Spread

Hip Fire

  • Minimum Spread of 1
  • Maximum Spread of 13
  • Attack Spread of 2 per shot
  • Spread Decay of 0.75
  • Movement Spread of ×0.25
  • Rotation Spread of ×0.1
  • Jump Spread of ×1
  • Jetpack Spread of ×1.5
  • Cooldown Time of 0.1 seconds
  • Decay During Cooldown of 0.2

Aim Down Sights

  • Minimum Spread Modifier of ×0.5
  • Maximum Spread Modifier of ×0.75
  • Attack Spread Modifier of ×0.7
  • Spread Decay Modifier of ×1
  • Movement Spread Modifier of ×0
  • Rotation Spread Modifier of ×1
  • Jump Spread Modifier of ×1

Burst Pistol Burn DOT

  • Damage of 27 per second
  • Update Tick Frequency of 0.2
  • Duration of 2 seconds

The Burst Pistol's Burn DOT stacks with the Flame Snare and Combat Trapjaw Burn DOTs.

Flame Snare
Secondary
Flame Snare
MASTERY +10% Range

Places a single snare that burns Monsters it attaches to.
  • Toss Distance of 10 meters
  • Trigger Distance of 22 meters
  • Release Distance of 24.5 meters
  • Tether Line-of-Sight Break Time of 0.6 seconds
  • Ammo Capacity of 1
  • Rate of Fire of 70
  • Reload Time of 3.25 seconds
  • Flame Snare Health of 25
  • Maximum of 1 Flame Snare in the world
  • Arm Time of 3.5 seconds

Flame Snare inflicts a Burn DOT once connecting to a Monster.

Flame Snare Burn DOT

  • Damage of 30 per second
  • Update Tick Frequency of 0.2
  • Duration of 1 second

The Flame Snare's Burn DOT stacks with the Burst Pistol and Combat Trapjaw Burn DOTs.

Combat Trapjaw
Special Ability
Combat Trapjaw
MASTERY +10% Health

Daisy is battle-ready! Her flamethrower backpack roasts nearby Monsters.
  • Bite Damage of 100
  • Bite Range of 3 meters
  • Health of 1000

Flamethrower

  • Range of 10 meters
  • Radius of 1 meter

Daisy's flamethrower inflicts a Burn DOT.

Combat Trapjaw Burn DOT

  • Damage of 40 per second
  • Update Tick Frequency of 0.2
  • Duration of 1 second

The Combat Trapjaw's Burn DOT stacks with the Burst Pistol and Flame Snare Burn DOTs.

Behavior

Daisy acts on a priority system, performing the first behavior on this list whose conditions are met. Two reflexes come before the list: she freezes when incapacitated and flees any environmental hazard. The rest follow in order.

Priority #1

Reviving a downed teammate is her highest active priority. She will path up to 150 meters to reach one, and she holds a 15-meter safe distance from the Monster throughout, so she will not begin or move toward a revive that would bring her within 15 meters of it. This 15-meter distance applies to reviving only.

Priority #2

If the Monster comes within 12 meters of her, she breaks off and runs, recalculating her escape route every 2 seconds. This is separate from the revive distance above: the 15-meter figure limits how close she will revive, while this 12-meter figure is the range at which the Monster's approach makes her flee. Because the revive distance keeps her 15 meters back, she reaches the 12-meter flee range only when she is not reviving.

Priority #3

If Maggie is killed, she stays with the body, growls at the Monster whenever it is visible, and patrols around the corpse with a pause of about 3 seconds between moves.

Priority #4

Her only attack frees a trapped teammate: she closes to within about 1.5 meters and bites the trap, dealing 100 damage across a 3-meter reach and a 30-degree cone. She attacks under no other condition.

Priority #5

If she moves more than 30 meters from Maggie, she sprints back to her.

Priority #6

With the Monster's scent — the trail of tracks it leaves as it moves — she follows the trail rather than the Monster's current position, searching out to 101 meters, sprinting from print to print, and re-pathing every second, continuing even when the Monster sneaks. Once she closes to within about 12 meters of the Monster's freshest track without line of sight to it, she slows to a walk and sniffs along the ground. While tracking she howls, but only when she is closer to the trail than Maggie and more than 20 meters from her, with 4 to 6 seconds between howls.

Priority #7

When the Monster is visible and she is closer to it than Maggie, she growls.

Priority #8

Otherwise she follows Maggie, sprinting to catch up whenever she falls more than 8 meters behind.

Priority #9

With nothing to do, she shifts position every 8 to 10 seconds and otherwise stands facing Maggie.

Mobile Arena
Class Ability
Mobile Arena
Throws a device that projects a shield barrier to trap the Monster. Lasts until depleted, or until the Trapper is incapacitated.

Arena

  • Radius of 50 meters
  • Duration of 60 seconds
  • Duration if Trapper Outside of 10 seconds
  • Cooldown of 70 seconds

Deployment

  • Toss Distance of 9.5 meters
  • Deploy Delay of 0.5 seconds
  • Deploy Time of 0.5 seconds
Trapper
GRIFFIN
Positioning is critical for Griffin. The Harpoon Gun saves lives but it’s only effective at stopping Monsters from moving away from him. Sound Spikes work as a remote alarm system, giving away a Monster’s position when it gets near one.
Skins
GENERAL
Health1600
MOVEMENT SPEED
Run Speed3.5 m/s
Sprint Speed6.025 m/s
JETPACK
Max Fuel100
Recharge Rate7/s
Recharge Delay1s
JETPACK FLIGHT
Up
Velocity
6 m/s
Forward
Velocity
7 m/s
Backward
Velocity
5 m/s
Strafe
Velocity
5 m/s
JETPACK DODGE
Dodge Thrust15
Dodge Cost25
Gauss SMG
Primary
Gauss SMG
MASTERY +10% Damage

An accurate, low-damage machine gun.
  • Damage of 25 per bullet
  • Ammo Capacity of 36
  • Rate of Fire of 450
  • Reload Time of 1.78 seconds
Spread

Hip Fire

  • Minimum Spread of 1
  • Maximum Spread of 9
  • Attack Spread of 1.25 per shot
  • Spread Decay of 1
  • Movement Spread of ×0.25
  • Rotation Spread of ×1
  • Jump Spread of ×1
  • Jetpack Spread of ×1.5
  • Cooldown Time of 0.075 seconds
  • Decay During Cooldown of 0.2

Aim Down Sights

  • Minimum Spread Modifier of ×1
  • Maximum Spread Modifier of ×0.5
  • Attack Spread Modifier of ×1
  • Spread Decay Modifier of ×0.5
  • Movement Spread Modifier of ×0
  • Rotation Spread Modifier of ×1
  • Jump Spread Modifier of ×1
Harpoon Gun
Secondary
Harpoon Gun
MASTERY +10% Range

Fires a harpoon at the Monster, hindering its movement. Monsters must destroy the harpoon beam to free themselves.
  • Damage of 150
  • Tether Range of 41 meters
  • Ammo Capacity of 1
  • Rate of Fire of 300
  • Reload Time of 3.5 seconds
  • Tether Break Time of 1 second
Sound Spikes
Special Ability
Sound Spikes
MASTERY +10% Range

Places a sound detector in the ground. If the Monster makes any loud noises within the area, the spike alerts you and your teammates to the Monster’s location.
  • Sound Spike Health of 10
  • Maximum of 3 Sound Spikes in the world
  • Deploy Time of 1.5 seconds

Detection Radius

  • Running: 70 meters
  • Sneaking: 27 meters

Griffin’s Sound Spike always pings the Monster’s location when it evolves, regardless of distance.

Mobile Arena
Class Ability
Mobile Arena
Throws a device that projects a shield barrier to trap the Monster. Lasts until depleted, or until the Trapper is incapacitated.

Arena

  • Radius of 50 meters
  • Duration of 60 seconds
  • Duration if Trapper Outside of 10 seconds
  • Cooldown of 70 seconds

Deployment

  • Toss Distance of 9.5 meters
  • Deploy Delay of 0.5 seconds
  • Deploy Time of 0.5 seconds
Trapper
ABE
Stasis Grenades do a good job controlling a Monster’s movement while Abe’s Custom Shotgun deals significant damage. Shoot a Tracker Dart into the Monster to make it easy to follow it when it runs away. Shoot a dart into the wildlife and if the Monster eats it, it’ll be outlined too!
Skins
GENERAL
Health1600
MOVEMENT SPEED
Run Speed3.5 m/s
Sprint Speed6.025 m/s
JETPACK
Max Fuel100
Recharge Rate7/s
Recharge Delay1s
JETPACK FLIGHT
Up
Velocity
6 m/s
Forward
Velocity
7 m/s
Backward
Velocity
5 m/s
Strafe
Velocity
5 m/s
JETPACK DODGE
Dodge Thrust15
Dodge Cost25
Custom Shotgun
Primary
Custom Shotgun
MASTERY +10% Damage

A medium-damage weapon that loses accuracy the faster you fire it.
  • Damage of 12 per pellet
  • Pellet count of 8 per shot
  • Ammo Capacity of 6
  • Rate of Fire of 400
  • Reload Time of 2.25 seconds
Spread

Hip Fire

  • Minimum Spread of 1
  • Maximum Spread of 12
  • Attack Spread of 4 per shot
  • Spread Decay of 10
  • Movement Spread of ×0.25
  • Rotation Spread of ×1
  • Jump Spread of ×1
  • Jetpack Spread of ×1
  • Cooldown Time of 0.35 seconds
  • Decay During Cooldown of 0.5

Aim Down Sights

  • Minimum Spread Modifier of ×1
  • Maximum Spread Modifier of ×1
  • Attack Spread Modifier of ×1
  • Spread Decay Modifier of ×1
  • Movement Spread Modifier of ×1
  • Rotation Spread Modifier of ×1
  • Jump Spread Modifier of ×1
Stasis Grenades
Secondary
Stasis Grenades
MASTERY +10% Radius

Sticks to any surface and projects a field that slows down Monsters and wildlife.
  • Max Speed Reduction of −47%
  • Increases gravity on Kraken and Elder Kraken, bringing them down at a rate of 100%
  • Radius of 17 meters
  • Ammo Capacity of 1
  • Rate of Fire of 200
  • Maximum of 3 Stasis Grenades in the world
  • Duration of 15 seconds
Tracking Dart Pistol
Special Ability
Tracking Dart Pistol
MASTERY +10% Duration

Once darted, the Monster’s location will be shown to you and your teammates for a limited time. Wildlife can also be tracked, and if a Monster eats tracked wildlife, it will also become tracked!
  • Ammo Capacity of 6
  • Rate of Fire of 200
  • Reload Time of 1.61 seconds
  • Tracking Duration of 35 seconds
Mobile Arena
Class Ability
Mobile Arena
Throws a device that projects a shield barrier to trap the Monster. Lasts until depleted, or until the Trapper is incapacitated.

Arena

  • Radius of 50 meters
  • Duration of 60 seconds
  • Duration if Trapper Outside of 10 seconds
  • Cooldown of 70 seconds

Deployment

  • Toss Distance of 9.5 meters
  • Deploy Delay of 0.5 seconds
  • Deploy Time of 0.5 seconds
Assault
RENEGADE ABE
Renegade Abe focuses on draining the Monster’s health and strength with his toxic loadout. His double-barreled shotgun can poison its target or blast it away with the alt-fire. Use his toxic darts to amplify your team’s damage, and his grenade to reduce the Monster’s damage. Combine everything to really bring the pain!
Renegade Abe
Skins
GENERAL
Health1600
MOVEMENT SPEED
Run Speed3.5 m/s
Sprint Speed6.025 m/s
JETPACK
Max Fuel100
Recharge Rate7/s
Recharge Delay1s
JETPACK FLIGHT
Up
Velocity
6 m/s
Forward
Velocity
7 m/s
Backward
Velocity
5 m/s
Strafe
Velocity
5 m/s
JETPACK DODGE
Dodge Thrust15
Dodge Cost25
“Penitence”
Primary
“Penitence”
MASTERY +10% Damage

Low damage shotgun that poisons targets. Alt-fire increases damage but does not poison.
  • Damage of 72
  • Alt-Fire Damage of 128
  • Ammo Capacity of 2
  • Rate of Fire of 350
  • Reload Time of 1.5 seconds
  • Alt-Fire Charge Up Time of 0.45 seconds

Penitence DOT

  • Damage of 17 per second
  • Update Tick Frequency of 2.5
  • Duration of 5 seconds
Spread

Hip Fire

  • Minimum Spread of 1
  • Maximum Spread of 10
  • Attack Spread of 2 per shot
  • Spread Decay of 2.75
  • Movement Spread of ×0.25
  • Rotation Spread of ×0.1
  • Jump Spread of ×1
  • Jetpack Spread of ×1.5
  • Cooldown Time of 0.25 seconds
  • Decay During Cooldown of 0.3

Aim Down Sights

  • Minimum Spread Modifier of ×1
  • Maximum Spread Modifier of ×1
  • Attack Spread Modifier of ×1
  • Spread Decay Modifier of ×1
  • Movement Spread Modifier of ×1
  • Rotation Spread Modifier of ×1
  • Jump Spread Modifier of ×1
Corrosive Grenade
Secondary
Corrosive Grenade
MASTERY +10% Duration

Moderate damage grenade reduces the target's damage and applies poison.
  • Attack Reduction of −4.5%
  • Duration of 10 seconds
  • Radius of 10 meters
  • Ammo Capacity of 1
  • Rate of Fire of 200

Corrosive DOT

  • Damage of 10 per second
  • Update Tick Frequency of 1.0
  • Duration of 10 seconds
Nerve Toxin Dart
Special Ability
Nerve Toxin Dart
MASTERY +10% Duration

Moderate damage over time dart gun that increases all damage done to the Monster.
  • Damage Amplifier of +5%
  • Duration of 10 seconds
  • Ammo Capacity of 1
  • Rate of Fire of 200
  • Reload Time of 1.61 seconds

Nerve Toxin DOT

  • Damage of 28 per second
  • Update Tick Frequency of 1.0
  • Duration of 10 seconds
Personal Shield
Class Ability
Personal Shield
Projects a shield over you, blocking all incoming damage. Lasts until its duration expires, or until it absorbs enough damage.
  • Shield Capacity of 1520
  • Active Duration of 10 seconds
  • Cooldown of 30 seconds
Trapper
CROW
Gobi flies ahead of Crow, looking for the Monster. Once found, Crow can slow the monster by using his Stasis Gun and damage it with his Kinetic Long Rifle. Crow’s real trick, however, is charging a Long Rifle shot to bypass the Monster’s armor.
Skins
GENERAL
Health1600
MOVEMENT SPEED
Run Speed3.5 m/s
Sprint Speed6.025 m/s
JETPACK
Max Fuel100
Recharge Rate7/s
Recharge Delay1s
JETPACK FLIGHT
Up
Velocity
6 m/s
Forward
Velocity
7 m/s
Backward
Velocity
5 m/s
Strafe
Velocity
5 m/s
JETPACK DODGE
Dodge Thrust15
Dodge Cost25
Kinetic Long Rifle
Primary
Kinetic Long Rifle
MASTERY +10% Damage

Fast-firing sniper rifle that can be charged to pierce the Monster’s armor, dealing direct health damage through the Monster’s armor.
  • Ammo Capacity of 6
  • Rate of Fire of 380
  • Reload Time of 1.65 seconds

Rapid Fire

  • Damage of 67 per bullet

Charged Shot

  • Damage of 120 per bullet
  • Pierces through Monster armor
  • Charge Up Time of 1.1 seconds
Spread

Hip Fire

  • Minimum Spread of 1
  • Maximum Spread of 8
  • Attack Spread of 1.5 per shot
  • Spread Decay of 2.75
  • Movement Spread of ×0.25
  • Rotation Spread of ×0.1
  • Jump Spread of ×1
  • Jetpack Spread of ×1.5
  • Cooldown Time of 0.25 seconds
  • Decay During Cooldown of 0.3

Aim Down Sights

  • Minimum Spread Modifier of ×0
  • Maximum Spread Modifier of ×0.5
  • Attack Spread Modifier of ×0.5
  • Spread Decay Modifier of ×1
  • Movement Spread Modifier of ×0
  • Rotation Spread Modifier of ×0
  • Jump Spread Modifier of ×1
Stasis Gun
Secondary
Stasis Gun
MASTERY +10% Duration

Shots slow down the Monster. Charging a shot increases the slow duration.
  • Ammo Capacity of 10
  • Rate of Fire of 340
  • Reload Time of 2.45 seconds

Rapid Fire

  • Radius of 1 meter
  • Duration of 1 second
  • Max Speed Reduction of −47%
  • Increases gravity on Kraken and Elder Kraken, bringing them down at a rate of 100%

Charged Shot

  • Radius of 2.5 meters
  • Duration of 6 seconds
  • Max Speed Reduction of −37%
  • Increases gravity on Kraken and Elder Kraken, bringing them down at a rate of 75%
  • Charge Up Time of 1 second
Pet Bat Ray
Special Ability
Pet Bat Ray
MASTERY +10% Range

Send Gobi out in a line to look for the Monster. Creatures seen by Gobi are outlined for your team. Gobi returns if he encounters a wall.
  • Flight Range of 200 meters
  • Detection Radius of 35 meters
  • Rate of Fire of 60
  • Minimum Respawn Delay of 9 seconds
  • Flight Duration of 30 seconds

Monster Detection

  • Highlights the Monster
  • Highlight Duration of 5 seconds
Mobile Arena
Class Ability
Mobile Arena
Throws a device that projects a shield barrier to trap the Monster. Lasts until depleted, or until the Trapper is incapacitated.

Arena

  • Radius of 50 meters
  • Duration of 60 seconds
  • Duration if Trapper Outside of 10 seconds
  • Cooldown of 70 seconds

Deployment

  • Toss Distance of 9.5 meters
  • Deploy Delay of 0.5 seconds
  • Deploy Time of 0.5 seconds
Trapper
JACK
Jack’s Repulsor beam can be bent to push against the Monster’s movement, slowing the Monster to a crawl. A Survey Satellite can be used to help track the Monster and Dual Pistols are his primary damage dealer.
Skins
GENERAL
Health1600
MOVEMENT SPEED
Run Speed3.5 m/s
Sprint Speed6.025 m/s
JETPACK
Max Fuel100
Recharge Rate7/s
Recharge Delay1s
JETPACK FLIGHT
Up
Velocity
6 m/s
Forward
Velocity
7 m/s
Backward
Velocity
5 m/s
Strafe
Velocity
5 m/s
JETPACK DODGE
Dodge Thrust15
Dodge Cost25
Dual Pistols
Primary
Dual Pistols
MASTERY +10% Accuracy

Twin quick-firing laser pistols.
  • Damage of 34 per bullet
  • Ammo Capacity of 12
  • Rate of Fire of 400
  • Reload Time of 1.5 seconds
Spread

Hip Fire

  • Minimum Spread of 1
  • Maximum Spread of 10
  • Attack Spread of 1.5 per shot
  • Spread Decay of 1.5
  • Movement Spread of ×0.1
  • Rotation Spread of ×0
  • Jump Spread of ×1.5
  • Jetpack Spread of ×1.2

Aim Down Sights

  • Minimum Spread Modifier of ×0
  • Maximum Spread Modifier of ×0.7
  • Attack Spread Modifier of ×1
  • Spread Decay Modifier of ×0.6
  • Movement Spread Modifier of ×0
  • Rotation Spread Modifier of ×0
  • Jump Spread Modifier of ×1.2
Repulsor
Secondary
Repulsor
MASTERY +10% Range

Position yourself in front of the Monster and project a wall to stop its forward movement. The wall must be in front of the Monster to stop its movement. If the beam is red, it’s not working!
  • Range of 50 meters
  • Acquire Angle of 30°
  • Maintain Angle of 60°
  • Effective Angle of 50°
  • Ammo Capacity of 100
  • Minimum Ammo to Fire of 100
  • 1 Ammo is consumed every 0.1 seconds
  • Monster movement consumes 4 Ammo while the beam is green
  • Monster movement consumes 2 Ammo while the beam is red
  • Reload Time of 3.5 seconds
  • Reload Delay of 3 seconds when not fully emptied
  • Reload Delay of 3 seconds when fully emptied

Every Monster traversal consumes 50% of the Repulsor’s current ammo.

Survey Satellite
Special Ability
Survey Satellite
MASTERY +10% Damage

Places a beacon on the ground, summoning survey lasers to scan the area around it. The lasers mark the Monster, recent tracks, fresh corpses, and elite wildlife. Monsters caught in the laser’s path take damage.
  • Ammo Capacity of 1
  • Survey Satellite Health of 10
  • Maximum of 1 Survey Satellite in the world
  • Deploy Time of 1 second
  • Cooldown of 40 seconds

Scan

  • Scan Duration of 14 seconds
  • Minimum Scan Radius of 0 meters
  • Maximum Scan Radius of 100 meters
  • Marker Duration of 10 seconds

Beams

  • Number of Beams of 2
  • Beam Detect Radius of 10 meters
  • Beam Damage Radius of 4 meters
  • Direct Damage of 250

The survey beams apply a Burn DOT on hit for visual effect only — it deals no damage.

Mobile Arena
Class Ability
Mobile Arena
Throws a device that projects a shield barrier to trap the Monster. Lasts until depleted, or until the Trapper is incapacitated.

Arena

  • Radius of 50 meters
  • Duration of 60 seconds
  • Duration if Trapper Outside of 10 seconds
  • Cooldown of 70 seconds

Deployment

  • Toss Distance of 9.5 meters
  • Deploy Delay of 0.5 seconds
  • Deploy Time of 0.5 seconds
Reference

Systems

A breakdown of the game systems and mechanics in Modded Evolve.

Monster

Monster Perks

Brawler
  • Climb Speed+17%
  • Traversal Regeneration+7%
  • Damage Resistance+4%
Brawler
Assassin
  • Smell Range+50%
  • Pounce Damage+20%
  • Cannot startle birds or attract carrion birds when eating
Assassin
Heavy Hitter
  • Global Damage Boost+8%
  • Ability Cooldown−8%
Heavy Hitter
Infected
  • Melees inflict a Poison DOT
  • Poison DOT Damage of 15 per second
  • Poison DOT Duration of 5 seconds
Infected
Ironhide
  • Damage Resistance+10%
  • Feeding Speed+5%
  • Armor Regeneration+200%
Ironhide
Fleetfoot
  • Sprint Speed+5%
  • Run Speed+5%
  • Roll Speed+6%
  • No movement penalty when walking through water
Fleetfoot
Scout
  • Smell Range+100%
  • Feeding Speed+15%
  • Traversal Regeneration+5%
Scout
Strongarm
  • Climb Speed+35%
  • Melee Damage+15%
Strongarm
Caster
  • Ability Damage+3%
  • Ability Cooldown+12%
  • Melee Damage−10%
  • Pounce Damage−10%
Caster
Hunter

Hunter Perks

Capacity
  • Ammo Capacity+50%
Capacity
Poison Bullets
  • Bullets inflict a Poison DOT
  • Poison DOT Damage of 15 per second
  • Poison DOT Duration of 5 seconds
Poison Bullets
Vanguard
  • Damage Resistance+7.5%
  • Revive Speed+15%
Vanguard
Health Regeneration
  • Heals 30 points per second
Health Regeneration
Jetpack Recharge
  • Jetpack Recharge+60%
Jetpack Recharge
Jump Height
  • Jump Height+250%
Jump Height
Movement Speed
  • Run Speed+68%
  • Sprint Speed+3%
Movement Speed
Gun Slinger
  • Swap Speed+100%
  • Rate of Fire+10%
  • Beam Range+10%
Gun Slinger
Reload Speed
  • Reload Speed+30%
Reload Speed
Hunt

Hunters must find and kill the Monster before the Monster kills them. When the Monster reaches Stage 3, it can destroy the power relay.

Monster Monster

Evade the Hunters and feed to evolve. At Stage 3, kill the Hunters or destroy the power relay.

VS
Assault Trapper Medic Support Hunters

Track down the Monster and kill it before it reaches Stage 3 and destroys the power relay.

Download

Download the modded game below. Once installed, use the patch to stay up to date.

Modded Legacy Evolve

Choose your version. Only needs to be downloaded once.

Steam Version Emulator Version

Patch

Download Patch

Installing — Steam Version

Download the Steam version using the button above. Once complete, place the EvolveGame folder into Steam's common folder — this is the folder where all your other Steam games are installed. Once moved, simply press Play on Steam to launch the game.

Installing — Emulator Version

Download the Emulator version using the button above and extract the archive. Navigate to the bin64_SteamRetail folder inside the EvolveGame directory and double-click evolve.exe to launch.

Installing the Latest Build

Download the latest patch using the button above. Once the download is complete, place the Micropatch.pak file inside your GameDLC08 folder. You can find this folder by navigating to your game's install directory and opening the EvolveGame folder. You now have the latest Modded Evolve build!

You must have acquired Evolve on your Steam account in order to play the Steam version. If not, the emulator is the only other option to play the game if getting a Steam key online is not a possibility. Note that there is no cross-play between emulator and Steam players.

Requirements

Base Game
Legacy Evolve
Platform
PC only

Ranked

Rank Legend

Bronze
Bronze Destroyer
Bronze Elite
Bronze Master
Bronze Expert
Bronze Skilled
Silver
Silver Destroyer
Silver Elite
Silver Master
Silver Expert
Silver Skilled
Gold
Gold Destroyer
Gold Elite
Gold Master
Gold Expert
Gold Skilled
Tier # PlayerMains W-LWin Rate
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